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Talking Trek Goes Back to Basics: Combat Mechanics, Triangle and Proc Order Explained

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Manage episode 518622451 series 3342548
Content provided by UltimatDJz. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by UltimatDJz or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Get your thinking caps on! This one is a doosey! But the latest Outpost feature has players puzzled on what procs where and why some ships die earlier than others. The good ole fashioned TRIANGLE is making it's way back to relevance with the new Outpost feature. Why? Let's dive in.

00:00 — Show intro, greetings to chat, and server roll call
03:30 — Opening banter: Fortnite wins, 15 battle pass giveaways
06:45 — Christmas Angel Fund update and Johnny Five’s $100 donation
09:30 — How to donate anonymously and track contributions via Discord
11:00 — Marketing sponsorship announcement with Scopely and Marvel Strike Force
14:20 — Explanation of how gameplay translates into donations for the Angel Fund
17:15 — Breakdown of donation tiers and cash equivalents through game progression
19:00 — Real-time community fundraising totals: $992 in 24 hours
20:30 — Transparency commitment and DJz’ personal $50 contribution
22:00 — Discussion: future QR codes and linking donation pages on Discord
23:30 — Transition: shifting from charity updates to “Back to Basics” STFC content
25:00 — Introduction to combat mechanics topic — who fires first in different battle types
27:15 — PvE combat order explained and the importance of early procs (Khan, Borg Hugh)
30:00 — Station combat order and modifiers (Freeman, Ram, Nog, delay shots)
33:00 — PvP combat logic — attacker priority and why pressing “Attack” last matters
36:30 — Armada battle order — who fires first, starter vs. starred ships
42:00 — Strategic implications of “stars” and combat round sequencing
46:00 — Deeper mechanics: modifiers, procs, and how round logic determines damage
50:00 — QuirkyZombie’s combat calculator and mechanics resource shout-out
55:00 — Crew nostalgia discussion — Chang, Gorkon, Yuki, Khan, and legacy value
01:10:00 — Combat math breakdown: mitigation, morale, burning, and hull breach order
01:25:00 — Outpost battles and how combat order impacts PvP and fleet placement
01:40:00 — Testing methodology: verifying order through logs and observable behavior
01:55:00 — Live audience Q&A: “What happens in base raids and armadas?”
02:10:00 — Teaching Trek segment setup: plans for a multi-part “Back to Basics” series
02:25:00 — Closing remarks, community appreciation, and Patreon shout-out

  continue reading

565 episodes

Artwork
iconShare
 
Manage episode 518622451 series 3342548
Content provided by UltimatDJz. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by UltimatDJz or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Get your thinking caps on! This one is a doosey! But the latest Outpost feature has players puzzled on what procs where and why some ships die earlier than others. The good ole fashioned TRIANGLE is making it's way back to relevance with the new Outpost feature. Why? Let's dive in.

00:00 — Show intro, greetings to chat, and server roll call
03:30 — Opening banter: Fortnite wins, 15 battle pass giveaways
06:45 — Christmas Angel Fund update and Johnny Five’s $100 donation
09:30 — How to donate anonymously and track contributions via Discord
11:00 — Marketing sponsorship announcement with Scopely and Marvel Strike Force
14:20 — Explanation of how gameplay translates into donations for the Angel Fund
17:15 — Breakdown of donation tiers and cash equivalents through game progression
19:00 — Real-time community fundraising totals: $992 in 24 hours
20:30 — Transparency commitment and DJz’ personal $50 contribution
22:00 — Discussion: future QR codes and linking donation pages on Discord
23:30 — Transition: shifting from charity updates to “Back to Basics” STFC content
25:00 — Introduction to combat mechanics topic — who fires first in different battle types
27:15 — PvE combat order explained and the importance of early procs (Khan, Borg Hugh)
30:00 — Station combat order and modifiers (Freeman, Ram, Nog, delay shots)
33:00 — PvP combat logic — attacker priority and why pressing “Attack” last matters
36:30 — Armada battle order — who fires first, starter vs. starred ships
42:00 — Strategic implications of “stars” and combat round sequencing
46:00 — Deeper mechanics: modifiers, procs, and how round logic determines damage
50:00 — QuirkyZombie’s combat calculator and mechanics resource shout-out
55:00 — Crew nostalgia discussion — Chang, Gorkon, Yuki, Khan, and legacy value
01:10:00 — Combat math breakdown: mitigation, morale, burning, and hull breach order
01:25:00 — Outpost battles and how combat order impacts PvP and fleet placement
01:40:00 — Testing methodology: verifying order through logs and observable behavior
01:55:00 — Live audience Q&A: “What happens in base raids and armadas?”
02:10:00 — Teaching Trek segment setup: plans for a multi-part “Back to Basics” series
02:25:00 — Closing remarks, community appreciation, and Patreon shout-out

  continue reading

565 episodes

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