Search a title or topic

Over 20 million podcasts, powered by 

Player FM logo
Artwork

Content provided by Iain Wilson. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Iain Wilson or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
Player FM - Podcast App
Go offline with the Player FM app!

Games That Could Have Been Great: Nephilim

23:12
 
Share
 

Manage episode 506289986 series 2633330
Content provided by Iain Wilson. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Iain Wilson or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Get in touch with us!

The golden age of darker, more mature RPGs in the mid-1990s saw numerous games trying to capture the same audience that Vampire: The Masquerade had tapped into. Among these ambitious titles, Nephilim stands out as a fascinating "what could have been" story – a game bursting with revolutionary ideas that never quite delivered on its enormous potential.
The question is, did it deliver on that potential? Tune in to find out.

Contact us at:
EMAIL: [email protected]
FACEBOOK: https://www.facebook.com/rolltosavepod
WEBSITE: https://rolltosave.blog

HOSTS: Iain Wilson, Steve McGarrity, Jason Downey
BACKGROUND MUSIC: David Renada (Find him at: [email protected] or on his web page).
TITLE, BREAK & CLOSEOUT MUSIC: Xylo-Ziko (Find them on their web page).

  continue reading

Chapters

1. Introduction to Nephilim (00:00:00)

2. The Concept and Historical Context (00:08:09)

3. Character Creation and Core Mechanics (00:16:29)

4. Why Nephilim Failed to Succeed (00:19:13)

5. Legacy and Influence on Gaming (00:20:46)

6. Closing Thoughts and Episode Wrap-up (00:21:49)

66 episodes

Artwork
iconShare
 
Manage episode 506289986 series 2633330
Content provided by Iain Wilson. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Iain Wilson or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Get in touch with us!

The golden age of darker, more mature RPGs in the mid-1990s saw numerous games trying to capture the same audience that Vampire: The Masquerade had tapped into. Among these ambitious titles, Nephilim stands out as a fascinating "what could have been" story – a game bursting with revolutionary ideas that never quite delivered on its enormous potential.
The question is, did it deliver on that potential? Tune in to find out.

Contact us at:
EMAIL: [email protected]
FACEBOOK: https://www.facebook.com/rolltosavepod
WEBSITE: https://rolltosave.blog

HOSTS: Iain Wilson, Steve McGarrity, Jason Downey
BACKGROUND MUSIC: David Renada (Find him at: [email protected] or on his web page).
TITLE, BREAK & CLOSEOUT MUSIC: Xylo-Ziko (Find them on their web page).

  continue reading

Chapters

1. Introduction to Nephilim (00:00:00)

2. The Concept and Historical Context (00:08:09)

3. Character Creation and Core Mechanics (00:16:29)

4. Why Nephilim Failed to Succeed (00:19:13)

5. Legacy and Influence on Gaming (00:20:46)

6. Closing Thoughts and Episode Wrap-up (00:21:49)

66 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Copyright 2025 | Privacy Policy | Terms of Service | | Copyright
Listen to this show while you explore
Play