Search a title or topic

Over 20 million podcasts, powered by 

Player FM logo
Artwork

Content provided by Patrick Arthur. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Patrick Arthur or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
Player FM - Podcast App
Go offline with the Player FM app!

E127: Ghost Trick: Phantom Detective

1:26:43
 
Share
 

Manage episode 466113160 series 2508592
Content provided by Patrick Arthur. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Patrick Arthur or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

The Ace Attorney games were an insane success, far beyond what Capcom could have predicted. After 4 mainline games in the series though, it was time for something new, and creator Shu Takumi refused to do anything normal. With a desire to explore characters in a far deeper way than was possible with Ace Attorney, he decided the only way to go about this was to have the main character be a ghost.
Whether that made sense or not, in 2010 we finally saw the release of Ghost Trick, a game that is so wrapped up in mystery that it's almost impossible to spoil all of its revelations. The quirky characters, pacing and comedy of Ace Attorney was preserved, but it was replaced with entirely new gameplay mechanics with you manipulating the environment in subtle ways to change the outcome of deadly events. It was an undeniably unique and beautiful game, and one that had even better critical acclaim than even Ace Attorney.

But with the Indie revolution churning out puzzle games like crazy, does Ghost Trick still stand out as an amazing game today? Do its characters still thrill and excite? Or is this style of storytelling and gameplay bloated and obsolete?
On this episode, we discuss:
Presentation

  • How does the music, characters and animation come together to create the feeling and atmosphere of Ghost Trick? Is this just another Ace Attorney game, or is it something fundamentally different?

Story

  • Ghost Trick goes to great lengths to ensure the player is following the story, with reiteration and flashbacks being core parts of its narrative. Is this too much, or is the story so complex that it needs this to keep people engaged? Is Ghost Trick meant to be played chapter by chapter, or binged for longer sessions?

Gameplay

  • Ghost Trick’s objects are all manipulated and affected in unique ways, instead of being reused and acting consistently. How does this affect the puzzle design? Is is better to have unique objects that need to be understood, or repeated objects to better understand a broader puzzle solution?

We answer these questions and many more on the 127th episode of the Retro Spectives Podcast!

Intro Music: KieLoBot - Tanzen K

Outro Music: Rockit Maxx - One point to another

Ghost Trick OST: Masakazu Sugimori

Is Ghost Trick just another Ace Attorney Game? Is it just another Hitman game? Or is it truly unique? Come let us know what you think on our community discord server!

You can support the show monetarily on our Buy Me A Coffee Page!

  continue reading

132 episodes

Artwork

E127: Ghost Trick: Phantom Detective

Retro Spectives

51 subscribers

published

iconShare
 
Manage episode 466113160 series 2508592
Content provided by Patrick Arthur. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Patrick Arthur or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

The Ace Attorney games were an insane success, far beyond what Capcom could have predicted. After 4 mainline games in the series though, it was time for something new, and creator Shu Takumi refused to do anything normal. With a desire to explore characters in a far deeper way than was possible with Ace Attorney, he decided the only way to go about this was to have the main character be a ghost.
Whether that made sense or not, in 2010 we finally saw the release of Ghost Trick, a game that is so wrapped up in mystery that it's almost impossible to spoil all of its revelations. The quirky characters, pacing and comedy of Ace Attorney was preserved, but it was replaced with entirely new gameplay mechanics with you manipulating the environment in subtle ways to change the outcome of deadly events. It was an undeniably unique and beautiful game, and one that had even better critical acclaim than even Ace Attorney.

But with the Indie revolution churning out puzzle games like crazy, does Ghost Trick still stand out as an amazing game today? Do its characters still thrill and excite? Or is this style of storytelling and gameplay bloated and obsolete?
On this episode, we discuss:
Presentation

  • How does the music, characters and animation come together to create the feeling and atmosphere of Ghost Trick? Is this just another Ace Attorney game, or is it something fundamentally different?

Story

  • Ghost Trick goes to great lengths to ensure the player is following the story, with reiteration and flashbacks being core parts of its narrative. Is this too much, or is the story so complex that it needs this to keep people engaged? Is Ghost Trick meant to be played chapter by chapter, or binged for longer sessions?

Gameplay

  • Ghost Trick’s objects are all manipulated and affected in unique ways, instead of being reused and acting consistently. How does this affect the puzzle design? Is is better to have unique objects that need to be understood, or repeated objects to better understand a broader puzzle solution?

We answer these questions and many more on the 127th episode of the Retro Spectives Podcast!

Intro Music: KieLoBot - Tanzen K

Outro Music: Rockit Maxx - One point to another

Ghost Trick OST: Masakazu Sugimori

Is Ghost Trick just another Ace Attorney Game? Is it just another Hitman game? Or is it truly unique? Come let us know what you think on our community discord server!

You can support the show monetarily on our Buy Me A Coffee Page!

  continue reading

132 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Listen to this show while you explore
Play