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Content provided by Lars Wikman and Andreas Ekeroot. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Lars Wikman and Andreas Ekeroot or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
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About Developing Speed

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Manage episode 365202366 series 2920782
Content provided by Lars Wikman and Andreas Ekeroot. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Lars Wikman and Andreas Ekeroot or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

CTOs want the ability to get prototypes built and out into production fast. Others preach the gospel of building things properly. How fast can you be? How much can you perpare before you hit the ice? And one you built and shipped that prototype, how can you get any kind of speed trying to maintain and evolve something where many corners were cut for speed?

How do we want things to work then? Having an algebra for things might be nice. A sprinkling of interface, things that break noisily, and nice toolboxes to work with structs are all discussed.

Links

Quotes

  • The gospel of building things properly
  • The key to speed on the ice
  • Before you hit the ice
  • Bare maps
  • Every step made sense
  • The original intent very easily gets lost
  • The curse of all software
  • Strive for maintainability
  • It must not sprawl
  • A little sprinkling of interface
  • At dawn, we roadmap
  • Things that break noisily
  • A quantity unitless
  • The simple case of HTTP
  continue reading

65 episodes

Artwork

About Developing Speed

Regular Programming

25 subscribers

published

iconShare
 
Manage episode 365202366 series 2920782
Content provided by Lars Wikman and Andreas Ekeroot. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Lars Wikman and Andreas Ekeroot or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

CTOs want the ability to get prototypes built and out into production fast. Others preach the gospel of building things properly. How fast can you be? How much can you perpare before you hit the ice? And one you built and shipped that prototype, how can you get any kind of speed trying to maintain and evolve something where many corners were cut for speed?

How do we want things to work then? Having an algebra for things might be nice. A sprinkling of interface, things that break noisily, and nice toolboxes to work with structs are all discussed.

Links

Quotes

  • The gospel of building things properly
  • The key to speed on the ice
  • Before you hit the ice
  • Bare maps
  • Every step made sense
  • The original intent very easily gets lost
  • The curse of all software
  • Strive for maintainability
  • It must not sprawl
  • A little sprinkling of interface
  • At dawn, we roadmap
  • Things that break noisily
  • A quantity unitless
  • The simple case of HTTP
  continue reading

65 episodes

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