When Horror Mirrors Us: Class, Race, And The Stories We Tell
Manage episode 515503336 series 3688520
We grade Jordan Peele’s three features in reverse, arguing where the films soar and where they sag. Sid questions coincidence-as-theme in Nope, Joe challenges the twist engine in Us, and Dom reframes Get Out through lived experience, shifting our scores in real time.
• reverse-order review of Nope, Us, Get Out
• plot logic versus genre tension
• visual symbols that promise payoff
• performances elevating thin characterization
• sound design as mood and motif
• the Sunken Place as a power metaphor
• class, race, and coded dialogue on screen
• when ambiguity earns mystery and when it doesn’t
• final letter grades and scoreboard
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Chapters
1. Reverse-Order Peele Retrospective (00:00:00)
2. “Nope” Setup And Opening Salvos (00:00:50)
3. Sid Rates Peele And Frames The Debate (00:02:04)
4. Picking Apart “Nope” Plot Logic (00:03:30)
5. Set Life Realism And Writing Gripes (00:07:38)
6. Performances That Outshine Characters (00:11:02)
7. Visual Symbols, Coincidence, And Payoff (00:15:49)
8. Sound Design Gets Its Flowers (00:22:15)
9. What’s The Theme, Really? (00:26:22)
10. “Nope” Final Scores And Wrap (00:28:58)
11. Introducing “Us” With Joe Belcastro (00:33:18)
12. “Us” Plot Layers And That Twist (00:36:12)
13. Dual Roles And Character Work (00:42:20)
14. Visuals, Editing, And Setting In “Us” (00:46:05)
15. Soundtrack Choices And Effect (00:50:15)
16. Themes, Tethering, And Missed Payoffs (00:54:30)
17. “Us” Scores And Grades (01:00:40)
18. Pivot To “Get Out” With Dom (01:03:39)
19. Plot Tension And The Keys Reveal (01:07:20)
20. Performances, Subtext, And Microaggressions (01:13:30)
21. Sunken Place And Visual Language (01:20:20)
22. Sound Motifs And Hypnosis Cues (01:26:00)
23. Theme: Fear, Idolatry, And Power (01:30:10)
24. Re-scoring “Get Out” After Debate (01:37:20)
25. Scoreboard, Plugs, And Next Week (01:42:08)
12 episodes