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When Horror Mirrors Us: Class, Race, And The Stories We Tell

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Manage episode 515503336 series 3688520
Content provided by Reel Digital Media & Consulting Services, Reel Digital Media, and Consulting Services. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Reel Digital Media & Consulting Services, Reel Digital Media, and Consulting Services or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

We grade Jordan Peele’s three features in reverse, arguing where the films soar and where they sag. Sid questions coincidence-as-theme in Nope, Joe challenges the twist engine in Us, and Dom reframes Get Out through lived experience, shifting our scores in real time.
• reverse-order review of Nope, Us, Get Out
• plot logic versus genre tension
• visual symbols that promise payoff
• performances elevating thin characterization
• sound design as mood and motif
• the Sunken Place as a power metaphor
• class, race, and coded dialogue on screen
• when ambiguity earns mystery and when it doesn’t
• final letter grades and scoreboard
Quick, like this episode and send it to any lovers or haters of Jordan Peel
If you work for a brand or agency producing content, keep it real by setting up a consultation at www.realdigital.media to see how your next campaign can come in ahead of schedule and under budget
Follow Platinum Plastic on Redbubble to see all our A gear
Please tell me what you graded each film in the comments, as I genuinely want to know
If you haven't left a like by now, you might as well and subscribe to the channel, as well as hit the bell icon to be notified when Real Talk drops each week
Support the show

  continue reading

Chapters

1. Reverse-Order Peele Retrospective (00:00:00)

2. “Nope” Setup And Opening Salvos (00:00:50)

3. Sid Rates Peele And Frames The Debate (00:02:04)

4. Picking Apart “Nope” Plot Logic (00:03:30)

5. Set Life Realism And Writing Gripes (00:07:38)

6. Performances That Outshine Characters (00:11:02)

7. Visual Symbols, Coincidence, And Payoff (00:15:49)

8. Sound Design Gets Its Flowers (00:22:15)

9. What’s The Theme, Really? (00:26:22)

10. “Nope” Final Scores And Wrap (00:28:58)

11. Introducing “Us” With Joe Belcastro (00:33:18)

12. “Us” Plot Layers And That Twist (00:36:12)

13. Dual Roles And Character Work (00:42:20)

14. Visuals, Editing, And Setting In “Us” (00:46:05)

15. Soundtrack Choices And Effect (00:50:15)

16. Themes, Tethering, And Missed Payoffs (00:54:30)

17. “Us” Scores And Grades (01:00:40)

18. Pivot To “Get Out” With Dom (01:03:39)

19. Plot Tension And The Keys Reveal (01:07:20)

20. Performances, Subtext, And Microaggressions (01:13:30)

21. Sunken Place And Visual Language (01:20:20)

22. Sound Motifs And Hypnosis Cues (01:26:00)

23. Theme: Fear, Idolatry, And Power (01:30:10)

24. Re-scoring “Get Out” After Debate (01:37:20)

25. Scoreboard, Plugs, And Next Week (01:42:08)

12 episodes

Artwork
iconShare
 
Manage episode 515503336 series 3688520
Content provided by Reel Digital Media & Consulting Services, Reel Digital Media, and Consulting Services. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Reel Digital Media & Consulting Services, Reel Digital Media, and Consulting Services or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

We grade Jordan Peele’s three features in reverse, arguing where the films soar and where they sag. Sid questions coincidence-as-theme in Nope, Joe challenges the twist engine in Us, and Dom reframes Get Out through lived experience, shifting our scores in real time.
• reverse-order review of Nope, Us, Get Out
• plot logic versus genre tension
• visual symbols that promise payoff
• performances elevating thin characterization
• sound design as mood and motif
• the Sunken Place as a power metaphor
• class, race, and coded dialogue on screen
• when ambiguity earns mystery and when it doesn’t
• final letter grades and scoreboard
Quick, like this episode and send it to any lovers or haters of Jordan Peel
If you work for a brand or agency producing content, keep it real by setting up a consultation at www.realdigital.media to see how your next campaign can come in ahead of schedule and under budget
Follow Platinum Plastic on Redbubble to see all our A gear
Please tell me what you graded each film in the comments, as I genuinely want to know
If you haven't left a like by now, you might as well and subscribe to the channel, as well as hit the bell icon to be notified when Real Talk drops each week
Support the show

  continue reading

Chapters

1. Reverse-Order Peele Retrospective (00:00:00)

2. “Nope” Setup And Opening Salvos (00:00:50)

3. Sid Rates Peele And Frames The Debate (00:02:04)

4. Picking Apart “Nope” Plot Logic (00:03:30)

5. Set Life Realism And Writing Gripes (00:07:38)

6. Performances That Outshine Characters (00:11:02)

7. Visual Symbols, Coincidence, And Payoff (00:15:49)

8. Sound Design Gets Its Flowers (00:22:15)

9. What’s The Theme, Really? (00:26:22)

10. “Nope” Final Scores And Wrap (00:28:58)

11. Introducing “Us” With Joe Belcastro (00:33:18)

12. “Us” Plot Layers And That Twist (00:36:12)

13. Dual Roles And Character Work (00:42:20)

14. Visuals, Editing, And Setting In “Us” (00:46:05)

15. Soundtrack Choices And Effect (00:50:15)

16. Themes, Tethering, And Missed Payoffs (00:54:30)

17. “Us” Scores And Grades (01:00:40)

18. Pivot To “Get Out” With Dom (01:03:39)

19. Plot Tension And The Keys Reveal (01:07:20)

20. Performances, Subtext, And Microaggressions (01:13:30)

21. Sunken Place And Visual Language (01:20:20)

22. Sound Motifs And Hypnosis Cues (01:26:00)

23. Theme: Fear, Idolatry, And Power (01:30:10)

24. Re-scoring “Get Out” After Debate (01:37:20)

25. Scoreboard, Plugs, And Next Week (01:42:08)

12 episodes

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