Go offline with the Player FM app!
Street Fighter - 2026: Should Video Game Movies Continue?
Manage episode 511270873 series 2977329
Two hosts. One cursed genre. We’re back from hiatus and diving headfirst into Street Fighter—the messy past, the chaotic present, and the narrow path where a live-action adaptation might actually work.
We start with Raúl Juliá’s legendary M. Bison, a masterclass in villainy that shows how one serious performance can anchor an otherwise bonkers movie. From there we map the game-to-film curse: cramming 200 hours of world and choice into 120 minutes, inventing bland protagonists, killing fan favorites you’ll need next time, and mistaking “gritty” for “good.”
So what would it take to make Street Fighter land in 2026? We make the case for a bold, colorful tone that looks like the game you remember, a tournament that actually feels like a tournament (with an audience and rules), and a clean narrative spine built around Ryu and Ken’s estrangement colliding with Chun-Li and Guile’s revenge lines. We argue for Bison as a manipulative, modern dictator rather than a gym poster, and for Akuma as a shadowy pressure system instead of a homework dump. Along the way we debate the new cast, where stunt casting helps or hurts, and why choreography and silhouette should outrank marquee names. Sonic and Mario thrived when they embraced cartoon logic; Speed Racer was early but right. It’s time to let video game movies be gloriously unreal—and ruthlessly coherent.
If you care about tournaments that make sense, fights you can actually read, and characters who don’t vanish in service of cameos, this conversation’s for you. Tap play, tell us your dream Ryu/Ken/Chun-Li, and share the episode with the friend who still quotes “it was Tuesday.” And if you’re new here, hit follow, drop a review, and stick around—we’ve got more heavy hitters on deck.
Thanks for listening; If you feel like supporting us, this is where you do that!
Patreon (Just a buck to show your support!)
BuyMeACoffee
Check out or other content/socials here.
Linktree
Tapbio
Hosts:
Cory Williams (@thelionfire)
Nick Growall (@nickgrowall)
Co-Hosts (Season 6):
Aly Dale (@alydale55)
Ash Hurry (@filmexplorationah)
Cass Elliott (@take5cass)
Terran Sherwood (@terransherwood)
Voice of the Time Machine:
Kristi Rothrock (@letzshake)
Editing by:
Nick Growall
Featured Music:
"Quantum Recast Theme" - Cory Williams
"Charmer" - Coat...
Chapters
1. Street Fighter - 2026: Should Video Game Movies Continue? (00:00:00)
2. Hiatus Over, Heavy Hitter Chosen (00:00:39)
3. Why Street Fighter Still Haunts Us (00:01:10)
4. Raúl Juliá’s Bison: Taking Camp Seriously (00:02:51)
5. The “For Me, It Was Tuesday” Masterclass (00:06:40)
6. Why Live-Action Game Movies Usually Fail (00:10:33)
7. Sonic, Mario, And Escaping Gritty Realism (00:14:25)
8. Color, Tone, And Superhero Fatigue (00:20:35)
9. Speed Racer, Whitewashing, And Timing (00:27:10)
10. Can Anime Even Translate To Live Action? (00:31:20)
11. Series vs Films: Let Games Breathe (00:36:45)
12. Twisted Metal, Mortal Kombat, And New Protagonists (00:41:35)
13. Stunt Casting: Smart, Cheap, Or Chaos? (00:47:20)
14. The Case For Hiring Real Fight Talent (00:53:44)
15. Do Fans Want A-List Faces Or Accuracy? (00:58:32)
16. Tournaments On Screen: Rules That Work (01:04:25)
17. What Is Street Fighter Actually About? (01:10:05)
18. Cast Sprawl: Seventeen Fighters, One Movie (01:16:00)
19. Fantasy Recast: Who Should Play Whom? (01:22:35)
20. Balrog, Blanka, Akuma: Villain Design (01:34:10)
21. Guile, M. Bison, And Power Dynamics (01:44:35)
127 episodes
Street Fighter - 2026: Should Video Game Movies Continue?
Quantum Recast: Your Favorite Films, Recast In Different Years
Manage episode 511270873 series 2977329
Two hosts. One cursed genre. We’re back from hiatus and diving headfirst into Street Fighter—the messy past, the chaotic present, and the narrow path where a live-action adaptation might actually work.
We start with Raúl Juliá’s legendary M. Bison, a masterclass in villainy that shows how one serious performance can anchor an otherwise bonkers movie. From there we map the game-to-film curse: cramming 200 hours of world and choice into 120 minutes, inventing bland protagonists, killing fan favorites you’ll need next time, and mistaking “gritty” for “good.”
So what would it take to make Street Fighter land in 2026? We make the case for a bold, colorful tone that looks like the game you remember, a tournament that actually feels like a tournament (with an audience and rules), and a clean narrative spine built around Ryu and Ken’s estrangement colliding with Chun-Li and Guile’s revenge lines. We argue for Bison as a manipulative, modern dictator rather than a gym poster, and for Akuma as a shadowy pressure system instead of a homework dump. Along the way we debate the new cast, where stunt casting helps or hurts, and why choreography and silhouette should outrank marquee names. Sonic and Mario thrived when they embraced cartoon logic; Speed Racer was early but right. It’s time to let video game movies be gloriously unreal—and ruthlessly coherent.
If you care about tournaments that make sense, fights you can actually read, and characters who don’t vanish in service of cameos, this conversation’s for you. Tap play, tell us your dream Ryu/Ken/Chun-Li, and share the episode with the friend who still quotes “it was Tuesday.” And if you’re new here, hit follow, drop a review, and stick around—we’ve got more heavy hitters on deck.
Thanks for listening; If you feel like supporting us, this is where you do that!
Patreon (Just a buck to show your support!)
BuyMeACoffee
Check out or other content/socials here.
Linktree
Tapbio
Hosts:
Cory Williams (@thelionfire)
Nick Growall (@nickgrowall)
Co-Hosts (Season 6):
Aly Dale (@alydale55)
Ash Hurry (@filmexplorationah)
Cass Elliott (@take5cass)
Terran Sherwood (@terransherwood)
Voice of the Time Machine:
Kristi Rothrock (@letzshake)
Editing by:
Nick Growall
Featured Music:
"Quantum Recast Theme" - Cory Williams
"Charmer" - Coat...
Chapters
1. Street Fighter - 2026: Should Video Game Movies Continue? (00:00:00)
2. Hiatus Over, Heavy Hitter Chosen (00:00:39)
3. Why Street Fighter Still Haunts Us (00:01:10)
4. Raúl Juliá’s Bison: Taking Camp Seriously (00:02:51)
5. The “For Me, It Was Tuesday” Masterclass (00:06:40)
6. Why Live-Action Game Movies Usually Fail (00:10:33)
7. Sonic, Mario, And Escaping Gritty Realism (00:14:25)
8. Color, Tone, And Superhero Fatigue (00:20:35)
9. Speed Racer, Whitewashing, And Timing (00:27:10)
10. Can Anime Even Translate To Live Action? (00:31:20)
11. Series vs Films: Let Games Breathe (00:36:45)
12. Twisted Metal, Mortal Kombat, And New Protagonists (00:41:35)
13. Stunt Casting: Smart, Cheap, Or Chaos? (00:47:20)
14. The Case For Hiring Real Fight Talent (00:53:44)
15. Do Fans Want A-List Faces Or Accuracy? (00:58:32)
16. Tournaments On Screen: Rules That Work (01:04:25)
17. What Is Street Fighter Actually About? (01:10:05)
18. Cast Sprawl: Seventeen Fighters, One Movie (01:16:00)
19. Fantasy Recast: Who Should Play Whom? (01:22:35)
20. Balrog, Blanka, Akuma: Villain Design (01:34:10)
21. Guile, M. Bison, And Power Dynamics (01:44:35)
127 episodes
All episodes
×Welcome to Player FM!
Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.