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168: Godot
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Manage episode 384808277 series 2417399
Intro topic: What are expectations on developers that have nothing to do with programming
News/Links:
- Pushing for a lower dev estimate is like negotiating weather with a Meteorologist
- Announcing python in excel
- 7 Habits of Highly Effective Software Engineers
- Raspberry pi 5 begins shipping
Book of the Show
- Patrick:
- Harry Potter and the Sorcerer's Stone Illustrated Edition
- Jason:
- The Pete and Sebastian Show
Patreon Plug https://www.patreon.com/programmingthrowdown?ty=h
Tool of the Show
- Patrick:
- Obsidian
- Jason:
- Ink by Inkle
Topic: Godot
- What is a game engine?
- Graphics, animation, particle effects
- Tilemaps
- Entity component systems
- Physics
- Sound
- I/O
- Input handling (touchscreen, joystick)
- GDScript
- Why use a game engine?
- Portability
- Allow for testing individual components of the game
- Libraries for ads, in-app-purchases
- Godot
- Open source
- Focused on 2-D but now many 3-D features
- Great development environment
- AI Hero
- Started in phaser (development rut)
- Moved to Godot, rapid prototyping
187 episodes
Fetch error
Hmmm there seems to be a problem fetching this series right now. Last successful fetch was on November 05, 2025 02:11 ()
What now? This series will be checked again in the next day. If you believe it should be working, please verify the publisher's feed link below is valid and includes actual episode links. You can contact support to request the feed be immediately fetched.
Manage episode 384808277 series 2417399
Intro topic: What are expectations on developers that have nothing to do with programming
News/Links:
- Pushing for a lower dev estimate is like negotiating weather with a Meteorologist
- Announcing python in excel
- 7 Habits of Highly Effective Software Engineers
- Raspberry pi 5 begins shipping
Book of the Show
- Patrick:
- Harry Potter and the Sorcerer's Stone Illustrated Edition
- Jason:
- The Pete and Sebastian Show
Patreon Plug https://www.patreon.com/programmingthrowdown?ty=h
Tool of the Show
- Patrick:
- Obsidian
- Jason:
- Ink by Inkle
Topic: Godot
- What is a game engine?
- Graphics, animation, particle effects
- Tilemaps
- Entity component systems
- Physics
- Sound
- I/O
- Input handling (touchscreen, joystick)
- GDScript
- Why use a game engine?
- Portability
- Allow for testing individual components of the game
- Libraries for ads, in-app-purchases
- Godot
- Open source
- Focused on 2-D but now many 3-D features
- Great development environment
- AI Hero
- Started in phaser (development rut)
- Moved to Godot, rapid prototyping
187 episodes
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