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Why Great Games Sometimes Flop (Simon Carless)

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Manage episode 514759346 series 3667820
Content provided by Chris Plante. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Chris Plante or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Get weekly bonus segments, Patreon exclusive episodes, and early access at patreon.com/postgames

Get the full show notes for free at www.post.games

Last week, Bloomberg reporter Jason Schreier explained how the too many games problem came to be. This week, we hear how game creators are adapting to make sure the best games reach you – rather than get lost at the bottom of an ever-growing pile.

Today’s guest, Simon Carless, is an expert in helping game creators strike this balance between the artist’s vision and the audience's interests. Carless is a pioneer in the exponentially important research of “game discoverability."

  • Act 1: The art of Game Discovery
  • Act 2: Do endless sales help or hurt gaming?
  • Patreon bonus: The strangest tricks and “hacks” to get a game seen
  • Act 3: The news of the week

Art by James Bareham - Happicamp.com

Theme by Mark Sparling

See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

  continue reading

25 episodes

Artwork
iconShare
 
Manage episode 514759346 series 3667820
Content provided by Chris Plante. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Chris Plante or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Get weekly bonus segments, Patreon exclusive episodes, and early access at patreon.com/postgames

Get the full show notes for free at www.post.games

Last week, Bloomberg reporter Jason Schreier explained how the too many games problem came to be. This week, we hear how game creators are adapting to make sure the best games reach you – rather than get lost at the bottom of an ever-growing pile.

Today’s guest, Simon Carless, is an expert in helping game creators strike this balance between the artist’s vision and the audience's interests. Carless is a pioneer in the exponentially important research of “game discoverability."

  • Act 1: The art of Game Discovery
  • Act 2: Do endless sales help or hurt gaming?
  • Patreon bonus: The strangest tricks and “hacks” to get a game seen
  • Act 3: The news of the week

Art by James Bareham - Happicamp.com

Theme by Mark Sparling

See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

  continue reading

25 episodes

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