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Sam Roberts at Playthink: 2/19/25

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Manage episode 470765541 series 3528660
Content provided by Tracy Fullerton and USC Game Innovation Lab. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Tracy Fullerton and USC Game Innovation Lab or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

On this episode of Playthink, Game Designer Sam Roberts and Eric Park discuss Robert's essay on class systems in Final Fantasy Tactics and other RPG's. The conversation ranges far and wide from the narrative potentials for system designs around class to the ways that playing with class in games can offer real world opportunities for change.

  continue reading

13 episodes

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iconShare
 
Manage episode 470765541 series 3528660
Content provided by Tracy Fullerton and USC Game Innovation Lab. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Tracy Fullerton and USC Game Innovation Lab or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

On this episode of Playthink, Game Designer Sam Roberts and Eric Park discuss Robert's essay on class systems in Final Fantasy Tactics and other RPG's. The conversation ranges far and wide from the narrative potentials for system designs around class to the ways that playing with class in games can offer real world opportunities for change.

  continue reading

13 episodes

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