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Monument Valley

 
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Manage episode 509301289 series 2561615
Content provided by Pixelated Playgrounds. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Pixelated Playgrounds or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In this episode of Pixelated Playgrounds, Bryan and Josh explore the impossible geometry of Monument Valley, the 2014 iOS puzzle classic from ustwo games that transformed the mobile landscape with its serene vibes, minimalist Escher-inspired design, and ingenious visual mechanics. Listen in as the guys dive into the game’s meditative atmosphere, its sparse but evocative storytelling through Princess Ida’s journey, and the meticulous development process that focused on polish over size. They also reflect on how Monument Valley stood apart in an era of noisy, ad-driven free-to-play titles, becoming a landmark “art game” that proved mobile experiences could be elegant, premium, and profoundly moving—all while sparking a legacy that continues to influence indie design today.

Three Word Reviews:

Bryan - Platform Perspective Shift

Josh - Delightful Puzzle Box

Show Notes:

Relativity, MC. Escher

US Two Interview Article

  continue reading

156 episodes

Artwork

Monument Valley

Pixelated Playgrounds

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Manage episode 509301289 series 2561615
Content provided by Pixelated Playgrounds. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Pixelated Playgrounds or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In this episode of Pixelated Playgrounds, Bryan and Josh explore the impossible geometry of Monument Valley, the 2014 iOS puzzle classic from ustwo games that transformed the mobile landscape with its serene vibes, minimalist Escher-inspired design, and ingenious visual mechanics. Listen in as the guys dive into the game’s meditative atmosphere, its sparse but evocative storytelling through Princess Ida’s journey, and the meticulous development process that focused on polish over size. They also reflect on how Monument Valley stood apart in an era of noisy, ad-driven free-to-play titles, becoming a landmark “art game” that proved mobile experiences could be elegant, premium, and profoundly moving—all while sparking a legacy that continues to influence indie design today.

Three Word Reviews:

Bryan - Platform Perspective Shift

Josh - Delightful Puzzle Box

Show Notes:

Relativity, MC. Escher

US Two Interview Article

  continue reading

156 episodes

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