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Peglin and Ballionaire

 
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Manage episode 497392352 series 3238181
Content provided by Pixelated Playgrounds. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Pixelated Playgrounds or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In this episode of Pixelated Playgrounds, Bryan and Josh plunge into the pachinko-powered chaos of Peglin and Ballionaire: Two roguelikes that reimagine physics-based randomness as strategic gameplay. From Peglin’s fantasy-infused, Slay-the-Spire-meets-Peggle mechanics to Ballionaire’s neon-drenched, idle arcade spectacle, they discuss how each title transforms the humble falling ball into a vehicle for experimentation, synergies, and absurd score-chasing. Along the way, they dive into the history and design choices behind each game, compare their approaches to randomness and agency, and ask whether these games elevate pachinko or merely dress it up in genre trappings. It’s a rollicking discussion full of crit builds, capitalist satire, and enough bouncing orbs to make Peggle proud.

Three Word Reviews:

Peglin:

Bryan - Adaptation, Not Evolution

Josh - Ball and Chain

Ballionaire:

Bryan - Overwhelming Chaotic Spectacle

Josh - Flashy, Shiny, Flat

  continue reading

152 episodes

Artwork
iconShare
 
Manage episode 497392352 series 3238181
Content provided by Pixelated Playgrounds. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Pixelated Playgrounds or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In this episode of Pixelated Playgrounds, Bryan and Josh plunge into the pachinko-powered chaos of Peglin and Ballionaire: Two roguelikes that reimagine physics-based randomness as strategic gameplay. From Peglin’s fantasy-infused, Slay-the-Spire-meets-Peggle mechanics to Ballionaire’s neon-drenched, idle arcade spectacle, they discuss how each title transforms the humble falling ball into a vehicle for experimentation, synergies, and absurd score-chasing. Along the way, they dive into the history and design choices behind each game, compare their approaches to randomness and agency, and ask whether these games elevate pachinko or merely dress it up in genre trappings. It’s a rollicking discussion full of crit builds, capitalist satire, and enough bouncing orbs to make Peggle proud.

Three Word Reviews:

Peglin:

Bryan - Adaptation, Not Evolution

Josh - Ball and Chain

Ballionaire:

Bryan - Overwhelming Chaotic Spectacle

Josh - Flashy, Shiny, Flat

  continue reading

152 episodes

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