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Quantum computing for artists, musicians and game designers
Manage episode 482911328 series 2352990
Many creative industries rely on cutting-edge digital technologies, so it is not surprising that this sector could easily become an early adopter of quantum computing.
In this episode of the Physics World Weekly podcast I am in conversation with James Wootton, who is chief scientific officer at Moth Quantum. Based in the UK and Switzerland, the company is developing quantum-software tools for the creative industries – focusing on artists, musicians and game developers.
Wootton joined Moth Quantum in September 2024 after working on quantum error correction at IBM. He also has long-standing interest in quantum gaming and creating tools that make quantum computing more accessible. If you enjoyed this interview with Wootton, check out this article that he wrote for Physics World in 2018: “Playing games with quantum computers“.
This article forms part of Physics World‘s contribution to the 2025 International Year of Quantum Science and Technology (IYQ), which aims to raise global awareness of quantum physics and its applications.
Stayed tuned to Physics World and our international partners throughout the next 12 months for more coverage of the IYQ.
340 episodes
Manage episode 482911328 series 2352990
Many creative industries rely on cutting-edge digital technologies, so it is not surprising that this sector could easily become an early adopter of quantum computing.
In this episode of the Physics World Weekly podcast I am in conversation with James Wootton, who is chief scientific officer at Moth Quantum. Based in the UK and Switzerland, the company is developing quantum-software tools for the creative industries – focusing on artists, musicians and game developers.
Wootton joined Moth Quantum in September 2024 after working on quantum error correction at IBM. He also has long-standing interest in quantum gaming and creating tools that make quantum computing more accessible. If you enjoyed this interview with Wootton, check out this article that he wrote for Physics World in 2018: “Playing games with quantum computers“.
This article forms part of Physics World‘s contribution to the 2025 International Year of Quantum Science and Technology (IYQ), which aims to raise global awareness of quantum physics and its applications.
Stayed tuned to Physics World and our international partners throughout the next 12 months for more coverage of the IYQ.
340 episodes
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