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Designing & Directing Video Game Sound | Kristen Quinn - Audio Director @ Polyarc Games | Ep 8
Manage episode 292136668 series 2864728
In episode 8, John gets to learn all about game audio design from Kristen Quinn an Audio Director for PolyArc Games in Seattle, WA. Her credentials include FEAR & Condemned (Monolith), Fable 2 & 3 (Lionhead), Sunset Overdrive (Insomniac), and Legends of Runeterra (Riot).
She talks about how she got into games, how she approaches hiring and building a strong team, and what she's learned from going to AAA to smaller teams, and what strong audio design means to her, and more.
Chapters:
(00:00) Who is Kristen Quinn?
(09:55) Hiring At PolyArc
(19:43) Supporting Your Team
(31:46) Finding a Partner
(40:00) Adapting from AAA to Smaller Teams
(51:18) Effective Audio Design & Direction
(59:56) Inferiority Complexes
(01:09:02) Repetitive Dialogue
(01:17:06) Kristen's Wrap Up
(01:20:50) John's Final Thoughts
More Info:
Reducing Bias in Game Audio Hiring: https://blog.prosoundeffects.com/reducing-bias-in-game-audio-hiring
GDC 2021 - Avoid an Identify Crisis as a Technical Designer: https://schedule.gdconf.com/session/avoid-an-identity-crisis-as-a-technical-designer/878097
Connect with Kristen Quinn on LinkedIn - https://www.linkedin.com/in/gameaudiogirl/
Follow Kristen Quinn on Twitter - https://twitter.com/GameAudioGirl
Kristen's Moby Games Credits - https://www.mobygames.com/developer/sheet/view/developerId,173696/
Follow John Diaz on Twitter: https://twitter.com/elkingpin
To be a guest book a meeting here: https://calendly.com/outofplayarea/preshow
Connect with us http://outofplayarea.com
41 episodes
Manage episode 292136668 series 2864728
In episode 8, John gets to learn all about game audio design from Kristen Quinn an Audio Director for PolyArc Games in Seattle, WA. Her credentials include FEAR & Condemned (Monolith), Fable 2 & 3 (Lionhead), Sunset Overdrive (Insomniac), and Legends of Runeterra (Riot).
She talks about how she got into games, how she approaches hiring and building a strong team, and what she's learned from going to AAA to smaller teams, and what strong audio design means to her, and more.
Chapters:
(00:00) Who is Kristen Quinn?
(09:55) Hiring At PolyArc
(19:43) Supporting Your Team
(31:46) Finding a Partner
(40:00) Adapting from AAA to Smaller Teams
(51:18) Effective Audio Design & Direction
(59:56) Inferiority Complexes
(01:09:02) Repetitive Dialogue
(01:17:06) Kristen's Wrap Up
(01:20:50) John's Final Thoughts
More Info:
Reducing Bias in Game Audio Hiring: https://blog.prosoundeffects.com/reducing-bias-in-game-audio-hiring
GDC 2021 - Avoid an Identify Crisis as a Technical Designer: https://schedule.gdconf.com/session/avoid-an-identity-crisis-as-a-technical-designer/878097
Connect with Kristen Quinn on LinkedIn - https://www.linkedin.com/in/gameaudiogirl/
Follow Kristen Quinn on Twitter - https://twitter.com/GameAudioGirl
Kristen's Moby Games Credits - https://www.mobygames.com/developer/sheet/view/developerId,173696/
Follow John Diaz on Twitter: https://twitter.com/elkingpin
To be a guest book a meeting here: https://calendly.com/outofplayarea/preshow
Connect with us http://outofplayarea.com
41 episodes
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