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E44: The offloaded brain, part 4: an interview with David Chapman

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Manage episode 387686331 series 3373101
Content provided by Brian Marick. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Brian Marick or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In the '80s, David Chapman and Phil Agre were doing work within AI that was very compatible with the ecological and embodied cognition approach I've been describing. They produced a program, Pengi, that played a video game well enough (given the technology of the time) even though it had nothing like an internal representation of the game board and barely any persistent state at all. In this interview, David describes the source of their crazy ideas and how Pengi worked.

Pengi is more radically minimalist than what I've been thinking of as ecologically-inspired software design, so it makes a good introduction to the next episode.

Sources

Chapman links

Other

  • A recording of a Pengo game
  • The foundational text of ethnomethodology is notoriously (and, some – waves – think, gratuitously) opaque. I found Heritage's Garfinkel and Ethnomethodology far more readable. I've enjoyed the Em does Ca (conversational analysis) Youtube series. The episode on turn-construction units hits me where I live. She talks about how people know when, in a conversation, they're allowed to talk. I'm mildly bad at that in person. I'm somewhat worse when talking to a single person over video. I'm horrible at it when on a multiple-person conference call, with or without postage-stamp-sized video images of faces.

Credits

The Pengo image is by Arcade Addiction. Retrieved from Wikipedia. Fair use.

  continue reading

54 episodes

Artwork
iconShare
 
Manage episode 387686331 series 3373101
Content provided by Brian Marick. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Brian Marick or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In the '80s, David Chapman and Phil Agre were doing work within AI that was very compatible with the ecological and embodied cognition approach I've been describing. They produced a program, Pengi, that played a video game well enough (given the technology of the time) even though it had nothing like an internal representation of the game board and barely any persistent state at all. In this interview, David describes the source of their crazy ideas and how Pengi worked.

Pengi is more radically minimalist than what I've been thinking of as ecologically-inspired software design, so it makes a good introduction to the next episode.

Sources

Chapman links

Other

  • A recording of a Pengo game
  • The foundational text of ethnomethodology is notoriously (and, some – waves – think, gratuitously) opaque. I found Heritage's Garfinkel and Ethnomethodology far more readable. I've enjoyed the Em does Ca (conversational analysis) Youtube series. The episode on turn-construction units hits me where I live. She talks about how people know when, in a conversation, they're allowed to talk. I'm mildly bad at that in person. I'm somewhat worse when talking to a single person over video. I'm horrible at it when on a multiple-person conference call, with or without postage-stamp-sized video images of faces.

Credits

The Pengo image is by Arcade Addiction. Retrieved from Wikipedia. Fair use.

  continue reading

54 episodes

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