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Three tricks Super Mario uses to keep gamers hooked
Manage episode 494312813 series 3361492
Super Mario Bros is 40 years old. It’s an incredibly simple game (it takes up the same memory as a smartphone wallpaper), yet it’s incredibly popular. Over 40 million people have played it. Why? Because it’s packed with psychological tips that hook players in and keep them playing. Today, Ramli John explains the subtle behavioural science tricks Super Mario games use to keep us playing.
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Ramli’s book EUREKA: https://www.delightpath.com/book/eureka
Ramli’s website: https://www.delightpath.com/
Subscribe to the (free) Nudge Newsletter: https://nudge.ck.page/profile
Connect on LinkedIn: https://www.linkedin.com/in/phill-agnew/
Watch Nudge on YouTube: https://www.youtube.com/@nudgepodcast/
Visit the new website: https://www.nudgepodcast.com/
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Sources:
Alter, A. L. (2023). Anatomy of a breakthrough: How to get unstuck when it matters most. Simon & Schuster.
Allen, E. J., Dechow, P. M., Pope, D. G., & Wu, G. (2017). Reference-dependent preferences: Evidence from marathon runners. Management Science, 63(6), 1657–1672.
Fishbach, A. (2022). Get It Done: Surprising lessons from the science of motivation. Little, Brown Spark.
Graves, P. (2010). Consumer.ology: The truth about consumers and the psychology of shopping. Nicholas Brealey Publishing.
Kivetz, R., Urminsky, O., & Zheng, Y. (2006). The goal‑gradient hypothesis resurrected: Purchase acceleration, illusionary goal progress, and customer retention. Journal of Marketing Research, 43(1), 39–58.
Music by Koji Kondo, © 1985 Nintendo
249 episodes
Manage episode 494312813 series 3361492
Super Mario Bros is 40 years old. It’s an incredibly simple game (it takes up the same memory as a smartphone wallpaper), yet it’s incredibly popular. Over 40 million people have played it. Why? Because it’s packed with psychological tips that hook players in and keep them playing. Today, Ramli John explains the subtle behavioural science tricks Super Mario games use to keep us playing.
---
Ramli’s book EUREKA: https://www.delightpath.com/book/eureka
Ramli’s website: https://www.delightpath.com/
Subscribe to the (free) Nudge Newsletter: https://nudge.ck.page/profile
Connect on LinkedIn: https://www.linkedin.com/in/phill-agnew/
Watch Nudge on YouTube: https://www.youtube.com/@nudgepodcast/
Visit the new website: https://www.nudgepodcast.com/
---
Sources:
Alter, A. L. (2023). Anatomy of a breakthrough: How to get unstuck when it matters most. Simon & Schuster.
Allen, E. J., Dechow, P. M., Pope, D. G., & Wu, G. (2017). Reference-dependent preferences: Evidence from marathon runners. Management Science, 63(6), 1657–1672.
Fishbach, A. (2022). Get It Done: Surprising lessons from the science of motivation. Little, Brown Spark.
Graves, P. (2010). Consumer.ology: The truth about consumers and the psychology of shopping. Nicholas Brealey Publishing.
Kivetz, R., Urminsky, O., & Zheng, Y. (2006). The goal‑gradient hypothesis resurrected: Purchase acceleration, illusionary goal progress, and customer retention. Journal of Marketing Research, 43(1), 39–58.
Music by Koji Kondo, © 1985 Nintendo
249 episodes
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