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Three tricks Super Mario uses to keep gamers hooked

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Manage episode 494312813 series 3361492
Content provided by Phill Agnew. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Phill Agnew or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Super Mario Bros is 40 years old. It’s an incredibly simple game (it takes up the same memory as a smartphone wallpaper), yet it’s incredibly popular. Over 40 million people have played it. Why? Because it’s packed with psychological tips that hook players in and keep them playing. Today, Ramli John explains the subtle behavioural science tricks Super Mario games use to keep us playing.

---

Ramli’s book EUREKA: https://www.delightpath.com/book/eureka

Ramli’s website: https://www.delightpath.com/

Subscribe to the (free) Nudge Newsletter: https://nudge.ck.page/profile

Connect on LinkedIn: https://www.linkedin.com/in/phill-agnew/

Watch Nudge on YouTube: https://www.youtube.com/@nudgepodcast/

Visit the new website: https://www.nudgepodcast.com/

---

Sources:

Alter, A. L. (2023). Anatomy of a breakthrough: How to get unstuck when it matters most. Simon & Schuster.

Allen, E. J., Dechow, P. M., Pope, D. G., & Wu, G. (2017). Reference-dependent preferences: Evidence from marathon runners. Management Science, 63(6), 1657–1672.

Fishbach, A. (2022). Get It Done: Surprising lessons from the science of motivation. Little, Brown Spark.

Graves, P. (2010). Consumer.ology: The truth about consumers and the psychology of shopping. Nicholas Brealey Publishing.

Kivetz, R., Urminsky, O., & Zheng, Y. (2006). The goal‑gradient hypothesis resurrected: Purchase acceleration, illusionary goal progress, and customer retention. Journal of Marketing Research, 43(1), 39–58.

Music by Koji Kondo, © 1985 Nintendo

  continue reading

249 episodes

Artwork
iconShare
 
Manage episode 494312813 series 3361492
Content provided by Phill Agnew. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Phill Agnew or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Super Mario Bros is 40 years old. It’s an incredibly simple game (it takes up the same memory as a smartphone wallpaper), yet it’s incredibly popular. Over 40 million people have played it. Why? Because it’s packed with psychological tips that hook players in and keep them playing. Today, Ramli John explains the subtle behavioural science tricks Super Mario games use to keep us playing.

---

Ramli’s book EUREKA: https://www.delightpath.com/book/eureka

Ramli’s website: https://www.delightpath.com/

Subscribe to the (free) Nudge Newsletter: https://nudge.ck.page/profile

Connect on LinkedIn: https://www.linkedin.com/in/phill-agnew/

Watch Nudge on YouTube: https://www.youtube.com/@nudgepodcast/

Visit the new website: https://www.nudgepodcast.com/

---

Sources:

Alter, A. L. (2023). Anatomy of a breakthrough: How to get unstuck when it matters most. Simon & Schuster.

Allen, E. J., Dechow, P. M., Pope, D. G., & Wu, G. (2017). Reference-dependent preferences: Evidence from marathon runners. Management Science, 63(6), 1657–1672.

Fishbach, A. (2022). Get It Done: Surprising lessons from the science of motivation. Little, Brown Spark.

Graves, P. (2010). Consumer.ology: The truth about consumers and the psychology of shopping. Nicholas Brealey Publishing.

Kivetz, R., Urminsky, O., & Zheng, Y. (2006). The goal‑gradient hypothesis resurrected: Purchase acceleration, illusionary goal progress, and customer retention. Journal of Marketing Research, 43(1), 39–58.

Music by Koji Kondo, © 1985 Nintendo

  continue reading

249 episodes

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