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Lorne Balfe, legendary film and game composer, on how gaming can be an essential form of escape

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Manage episode 471887710 series 3648625
Content provided by Will Kemble Clarkson. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Will Kemble Clarkson or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In this episode of Noob Gaming, composer Lorne Balfe, the man behind epic scores for films like TopGun Maverick and Mission: Impossible Dead Reckoning and massive game titles Call of Duty, Assassin’s Creed talks us through his unconventional career and approach to composing.

We explore how scoring for games is different from films, why gaming still gets looked down on as an art form (and why that's stupid), and how music helps players feel their way through a game.

We also take some time to talk about composing for different mediums, being a secret teenage ad-jingle writer, his thoughts on AI music and why gaming’s cultural moment is just getting started.

Photo Credit: Marcus Maschwitz

Our sponsor is DIVISION www.division.ae

Intro Music is Run created by Tristan Barton (License Number - TI1EzW)

  continue reading

5 episodes

Artwork
iconShare
 
Manage episode 471887710 series 3648625
Content provided by Will Kemble Clarkson. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Will Kemble Clarkson or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In this episode of Noob Gaming, composer Lorne Balfe, the man behind epic scores for films like TopGun Maverick and Mission: Impossible Dead Reckoning and massive game titles Call of Duty, Assassin’s Creed talks us through his unconventional career and approach to composing.

We explore how scoring for games is different from films, why gaming still gets looked down on as an art form (and why that's stupid), and how music helps players feel their way through a game.

We also take some time to talk about composing for different mediums, being a secret teenage ad-jingle writer, his thoughts on AI music and why gaming’s cultural moment is just getting started.

Photo Credit: Marcus Maschwitz

Our sponsor is DIVISION www.division.ae

Intro Music is Run created by Tristan Barton (License Number - TI1EzW)

  continue reading

5 episodes

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