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Content provided by Joel Clermont and Aaron Saray. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Joel Clermont and Aaron Saray or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
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Exploratory coding when requirements are fuzzy

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Manage episode 487350892 series 2974897
Content provided by Joel Clermont and Aaron Saray. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Joel Clermont and Aaron Saray or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Joel and Aaron unpack a recent client project where the only spec was “make these two systems talk.” They share how console-level prototypes helped them clarify data mapping, test tricky scenarios, and keep the client looped in without over-building a UI. If you’ve ever had to code first and document later, this one’s for you.

  • (00:00) - Bridging two APIs with minimal specs
  • (03:30) - Choosing an exploratory workflow over full UI
  • (06:00) - Console closures for quick, testable steps
  • (09:15) - Hand-off strategy: letting others poke the prototype
  • (11:45) - Silly bit
  continue reading

128 episodes

Artwork
iconShare
 
Manage episode 487350892 series 2974897
Content provided by Joel Clermont and Aaron Saray. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Joel Clermont and Aaron Saray or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Joel and Aaron unpack a recent client project where the only spec was “make these two systems talk.” They share how console-level prototypes helped them clarify data mapping, test tricky scenarios, and keep the client looped in without over-building a UI. If you’ve ever had to code first and document later, this one’s for you.

  • (00:00) - Bridging two APIs with minimal specs
  • (03:30) - Choosing an exploratory workflow over full UI
  • (06:00) - Console closures for quick, testable steps
  • (09:15) - Hand-off strategy: letting others poke the prototype
  • (11:45) - Silly bit
  continue reading

128 episodes

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