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Content provided by Geoffrey Engelstein, Erica Hayes-Bouyouris, and Sen-Foong Lim. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Geoffrey Engelstein, Erica Hayes-Bouyouris, and Sen-Foong Lim or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
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Thinking Beyond Mechanisms Ep 18

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Manage episode 478077776 series 2394647
Content provided by Geoffrey Engelstein, Erica Hayes-Bouyouris, and Sen-Foong Lim. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Geoffrey Engelstein, Erica Hayes-Bouyouris, and Sen-Foong Lim or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Erica and Sen welcome Sarah Shipp, guest host of the Thinking Beyond Mechanisms segment, to talk about events in game design. Sarah talks about how to use well-designed events to provide variety, increase challenge, change up the narrative, and more when it comes to design a tabletop game.

  continue reading

660 episodes

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Thinking Beyond Mechanisms Ep 18

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813 subscribers

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Manage episode 478077776 series 2394647
Content provided by Geoffrey Engelstein, Erica Hayes-Bouyouris, and Sen-Foong Lim. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Geoffrey Engelstein, Erica Hayes-Bouyouris, and Sen-Foong Lim or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Erica and Sen welcome Sarah Shipp, guest host of the Thinking Beyond Mechanisms segment, to talk about events in game design. Sarah talks about how to use well-designed events to provide variety, increase challenge, change up the narrative, and more when it comes to design a tabletop game.

  continue reading

660 episodes

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