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The Stinger Report #1243 - Defining XR Landscape

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Manage episode 501237830 series 3650329
Content provided by Brandon Willey. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Brandon Willey or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

The VR and XR industry is undergoing a significant shift marked by widespread hardware and content abandonment, driven by escalating costs and shifting corporate strategies. Major players like Meta, Microsoft, and Magic Leap are retreating from consumer-focused VR, with support for key headsets and IPs withdrawn or scaled back. Meanwhile, enterprise hardware firms like Varjo are refocusing on B2B markets, and new AR-smart glasses from HTC and others signal a pivot toward augmented reality. Despite substantial losses—particularly Meta's $4.5 billion quarterly deficit—the industry is evolving, with upcoming events like Meta’s CONNECT 2025 poised to determine whether VR remains a viable consumer platform or transitions into a niche segment within the broader immersive ecosystem.

  continue reading

Chapters

1. Stinger Report Introduction (00:00:00)

2. VR Game Removals & Abandonments (00:00:58)

3. Companies Ending VR Hardware Support (00:03:24)

4. Meta's Massive Financial Losses (00:05:55)

5. The Pivot from VR to AR (00:07:52)

6. Future of Consumer VR Questioned (00:10:05)

445 episodes

Artwork
iconShare
 
Manage episode 501237830 series 3650329
Content provided by Brandon Willey. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Brandon Willey or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

The VR and XR industry is undergoing a significant shift marked by widespread hardware and content abandonment, driven by escalating costs and shifting corporate strategies. Major players like Meta, Microsoft, and Magic Leap are retreating from consumer-focused VR, with support for key headsets and IPs withdrawn or scaled back. Meanwhile, enterprise hardware firms like Varjo are refocusing on B2B markets, and new AR-smart glasses from HTC and others signal a pivot toward augmented reality. Despite substantial losses—particularly Meta's $4.5 billion quarterly deficit—the industry is evolving, with upcoming events like Meta’s CONNECT 2025 poised to determine whether VR remains a viable consumer platform or transitions into a niche segment within the broader immersive ecosystem.

  continue reading

Chapters

1. Stinger Report Introduction (00:00:00)

2. VR Game Removals & Abandonments (00:00:58)

3. Companies Ending VR Hardware Support (00:03:24)

4. Meta's Massive Financial Losses (00:05:55)

5. The Pivot from VR to AR (00:07:52)

6. Future of Consumer VR Questioned (00:10:05)

445 episodes

All episodes

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