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Sound Off #97 - Upscale The Prize Experience, KPop Demon Hunters, and more!

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Manage episode 517785954 series 3650329
Content provided by Brandon Willey. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Brandon Willey or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Sponsored by Intercard!
Sponsored by Alan-1!

On this week's episode we argue for an upscale shift in prize experiences, a sober view on tariffs and show strategy, and a sharper ROI lens on VR. Big brands face 2026 pressure as multi-attraction venues, collectible-forward cranes, and arena-scale content set the pace.
• Upscaling prize centers with premium collectibles and frictionless redemption
• Tariff volatility, shutdown impacts, and investor caution
• Six Flags activism, Merlin restructuring, and 2026 readiness
• Single-attraction fatigue vs multi-experience competitive socializing
• Topgolf delays and expansion math under scrutiny
• Electric Playhouse Vegas missteps in a crowded market
• New-wave cranes, live play by app, and adult-oriented redemption
• Samsung XR reaction and the search for a killer app
• Godzilla non-VR ROI test and headset necessity
• Blending VR with pinball, retro, and social play for resilience
• Netflix’s KPop Demon Hunters and LBE potential
• Cloud outage preparedness and offline contingencies
• London Coin-Op signals: rhythm games, micro cranes, enclosed pushers
• Show calendar choices and format rethink for exhibitors
Please make sure that you're subscribed to the Stinger Report and the Entertainment Social Arena!
Subscribe and visit LBX Collective for more!

  continue reading

Chapters

1. Upscaling The Prize Experience (00:00:00)

2. Frictionless Redemption And Retail Design (00:05:30)

3. Economic Shocks And Trade Tariffs (00:06:45)

4. Shutdowns, Airlines, And Pricing Pressure (00:12:40)

5. Six Flags, Activists, And Strategy Gaps (00:15:45)

6. Merlin’s Restructure And 2026 Readiness (00:20:45)

7. Competitive Socializing: Single vs Multi-Attraction (00:24:30)

8. Topgolf Postponements And Growth Math (00:28:50)

9. Electric Playhouse Vegas Fallout (00:33:10)

10. Roll-ups, AI Hype, And Focus (00:38:30)

11. Netflix, K-Pop IP, And Co-Masters (00:42:00)

12. New Wave Cranes And Collectibles Trend (00:50:00)

13. Samsung XR, ROI, And The VR Question (00:53:50)

14. Godzilla Without Headsets And ROI Tests (00:59:30)

15. Redemption For Adults And Game Design (01:05:30)

16. Pivoting From VR-Only To Mixed Offerings (01:10:20)

486 episodes

Artwork
iconShare
 
Manage episode 517785954 series 3650329
Content provided by Brandon Willey. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Brandon Willey or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Sponsored by Intercard!
Sponsored by Alan-1!

On this week's episode we argue for an upscale shift in prize experiences, a sober view on tariffs and show strategy, and a sharper ROI lens on VR. Big brands face 2026 pressure as multi-attraction venues, collectible-forward cranes, and arena-scale content set the pace.
• Upscaling prize centers with premium collectibles and frictionless redemption
• Tariff volatility, shutdown impacts, and investor caution
• Six Flags activism, Merlin restructuring, and 2026 readiness
• Single-attraction fatigue vs multi-experience competitive socializing
• Topgolf delays and expansion math under scrutiny
• Electric Playhouse Vegas missteps in a crowded market
• New-wave cranes, live play by app, and adult-oriented redemption
• Samsung XR reaction and the search for a killer app
• Godzilla non-VR ROI test and headset necessity
• Blending VR with pinball, retro, and social play for resilience
• Netflix’s KPop Demon Hunters and LBE potential
• Cloud outage preparedness and offline contingencies
• London Coin-Op signals: rhythm games, micro cranes, enclosed pushers
• Show calendar choices and format rethink for exhibitors
Please make sure that you're subscribed to the Stinger Report and the Entertainment Social Arena!
Subscribe and visit LBX Collective for more!

  continue reading

Chapters

1. Upscaling The Prize Experience (00:00:00)

2. Frictionless Redemption And Retail Design (00:05:30)

3. Economic Shocks And Trade Tariffs (00:06:45)

4. Shutdowns, Airlines, And Pricing Pressure (00:12:40)

5. Six Flags, Activists, And Strategy Gaps (00:15:45)

6. Merlin’s Restructure And 2026 Readiness (00:20:45)

7. Competitive Socializing: Single vs Multi-Attraction (00:24:30)

8. Topgolf Postponements And Growth Math (00:28:50)

9. Electric Playhouse Vegas Fallout (00:33:10)

10. Roll-ups, AI Hype, And Focus (00:38:30)

11. Netflix, K-Pop IP, And Co-Masters (00:42:00)

12. New Wave Cranes And Collectibles Trend (00:50:00)

13. Samsung XR, ROI, And The VR Question (00:53:50)

14. Godzilla Without Headsets And ROI Tests (00:59:30)

15. Redemption For Adults And Game Design (01:05:30)

16. Pivoting From VR-Only To Mixed Offerings (01:10:20)

486 episodes

All episodes

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