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Sound Off #83 - Cinetainment expansion, AI eatertainment, and more!

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Manage episode 495910309 series 3650329
Content provided by Brandon Willey. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Brandon Willey or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Sponsored by Intercard!

Kevin Williams and Brandon Willey explore whether traditional gaming facilities can thrive in our new social entertainment landscape, arguing that the solitary nature of gambling contradicts the social experiences modern venues aim to create.
• Cinema chains like B&B Theatres, Evo, and Synergy are aggressively expanding into entertainment offerings with bowling, arcades, and other attractions
• New company NRG Adventure Parks plans to open 30 facilities in four years without first testing their concept
• Lucky Strike is investing $300 million to acquire 58 facilities to add to their 360-site portfolio
• Netflix is deepening its partnership with Sandbox VR, which will feature in all Netflix House locations
• The iconic Sega arcade in Akihabara, Tokyo is closing at the end of August despite its cultural significance
• AI is increasingly being employed in entertainment, from restaurant menu creation to game development at King the developers of Candy Crush
Connect with us at the LBX Collective to join our community focused on location-based entertainment trends.

  continue reading

Chapters

1. Gaming in Social Entertainment Debate (00:00:00)

2. Cinema Chains Expanding into Entertainment (00:04:53)

3. Mass Rollouts and Competitive Threats (00:10:44)

4. Netflix and Sandbox VR Partnership (00:16:31)

5. Genda's Akihabara Closure (00:21:17)

6. Retro Gaming and Sports Entertainment (00:27:51)

7. AI in Food Service and Game Development (00:36:26)

8. Closing Remarks (00:44:55)

446 episodes

Artwork
iconShare
 
Manage episode 495910309 series 3650329
Content provided by Brandon Willey. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Brandon Willey or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Sponsored by Intercard!

Kevin Williams and Brandon Willey explore whether traditional gaming facilities can thrive in our new social entertainment landscape, arguing that the solitary nature of gambling contradicts the social experiences modern venues aim to create.
• Cinema chains like B&B Theatres, Evo, and Synergy are aggressively expanding into entertainment offerings with bowling, arcades, and other attractions
• New company NRG Adventure Parks plans to open 30 facilities in four years without first testing their concept
• Lucky Strike is investing $300 million to acquire 58 facilities to add to their 360-site portfolio
• Netflix is deepening its partnership with Sandbox VR, which will feature in all Netflix House locations
• The iconic Sega arcade in Akihabara, Tokyo is closing at the end of August despite its cultural significance
• AI is increasingly being employed in entertainment, from restaurant menu creation to game development at King the developers of Candy Crush
Connect with us at the LBX Collective to join our community focused on location-based entertainment trends.

  continue reading

Chapters

1. Gaming in Social Entertainment Debate (00:00:00)

2. Cinema Chains Expanding into Entertainment (00:04:53)

3. Mass Rollouts and Competitive Threats (00:10:44)

4. Netflix and Sandbox VR Partnership (00:16:31)

5. Genda's Akihabara Closure (00:21:17)

6. Retro Gaming and Sports Entertainment (00:27:51)

7. AI in Food Service and Game Development (00:36:26)

8. Closing Remarks (00:44:55)

446 episodes

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