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Game Design Unboxed 122: License to Krill

 
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Manage episode 502573862 series 1098496
Content provided by Know Direction Network. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Know Direction Network or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In episode 122 of Game Design Unboxed: Inspiration to Publication, we talk with owner of MaKa Games and designer of License to Krill, Matthew Kambic, about how a pun inspired his debut game — and how he brought it to life with a custom plushie component.

Matthew shares how his engineering background, early love of games, and deep dive into research (contrary to popular belief, he’s not a marine biologist!) helped shape the project. We talk about the trials and tribulations of manufacturing, Kickstarter strategies, building crowdfunding communities through comments, and the importance of critical but constructive feedback from playtesters outside your inner circle.

We also discuss the details of the surprisingly complex manufacturing process behind the plushie (including some unusual state-specific laws!), the importance of building strong vendor relationships, and the financial realities of quantity pricing and investment.

Listen Now! (mp3)

Featuring:

Matthew Kambic – Guest

Danielle Reynolds – Host

  continue reading

897 episodes

Artwork
iconShare
 
Manage episode 502573862 series 1098496
Content provided by Know Direction Network. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Know Direction Network or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In episode 122 of Game Design Unboxed: Inspiration to Publication, we talk with owner of MaKa Games and designer of License to Krill, Matthew Kambic, about how a pun inspired his debut game — and how he brought it to life with a custom plushie component.

Matthew shares how his engineering background, early love of games, and deep dive into research (contrary to popular belief, he’s not a marine biologist!) helped shape the project. We talk about the trials and tribulations of manufacturing, Kickstarter strategies, building crowdfunding communities through comments, and the importance of critical but constructive feedback from playtesters outside your inner circle.

We also discuss the details of the surprisingly complex manufacturing process behind the plushie (including some unusual state-specific laws!), the importance of building strong vendor relationships, and the financial realities of quantity pricing and investment.

Listen Now! (mp3)

Featuring:

Matthew Kambic – Guest

Danielle Reynolds – Host

  continue reading

897 episodes

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