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Game Design Unboxed 116: Biome

 
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Manage episode 486924944 series 1098496
Content provided by Know Direction Network. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Know Direction Network or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
In episode 116 of Game Design Unboxed: Inspiration to Publication we talk with game designer Leonie Grundler about what inspired her nature-themed tableau builder, Biome.
They discuss how inspiration can come from the worst places – like being laid off from a tech startup and catching COVID – how binge-playing Wingspan sparked the idea for the game, and tough design questions like: Should games aim for perfect balance, or can a few spicy, overpowered cards keep things interesting? They also explore the practical side of choosing to self-publish, finding playtesters in your own backyard, launching Lioness Games, sourcing manufacturers, and being your game’s greatest advocate.

Listen Now! (mp3)

Featuring:

Cameron Ring – Guest

Danielle Reynolds – Host

  continue reading

893 episodes

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Game Design Unboxed 116: Biome

Know Direction Network

77 subscribers

published

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Manage episode 486924944 series 1098496
Content provided by Know Direction Network. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Know Direction Network or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
In episode 116 of Game Design Unboxed: Inspiration to Publication we talk with game designer Leonie Grundler about what inspired her nature-themed tableau builder, Biome.
They discuss how inspiration can come from the worst places – like being laid off from a tech startup and catching COVID – how binge-playing Wingspan sparked the idea for the game, and tough design questions like: Should games aim for perfect balance, or can a few spicy, overpowered cards keep things interesting? They also explore the practical side of choosing to self-publish, finding playtesters in your own backyard, launching Lioness Games, sourcing manufacturers, and being your game’s greatest advocate.

Listen Now! (mp3)

Featuring:

Cameron Ring – Guest

Danielle Reynolds – Host

  continue reading

893 episodes

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