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PAX AUS 2024 - Valve Panel With Josh Weier (Developer On Half-Life 2 & Portal 2)

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Manage episode 506399082 series 3689868
Content provided by Kiwi. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Kiwi or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Here is the panel I did with Josh Weier at PAX AUS. I spent a year planning this with Josh and PAX AUS to make this happen. #portal2 #valve #halflife2

TIMESTAMPS

00:00 - Intro

02:21 - Why Valve Games Are Very High Quality

05:25 - Steam Originally Had Some Skepticism

09:07 - Importance Of The Source Engine On Valves Games

12:04 - Advanced Physics In Half-Life 2/Gravity Gun

15:20 - The Modular Nature Of Portal & Portal 2

17:10 - Why Valve Games Have Great Pacing

20:35 - Valve's Approach To Tutorials

22:30 - Super Metroid's Influence On Portal 2

25:00 - Why Valve Games Don't Have Cutscenes

28:02 - Interweaving Design & Story

31:08 - Original Idea Of Wheatley/Rehabilitating Ideas

34:27 - Valve's Structure To The Ending Of Games

38:04 - Overcoming Despair During Game Development

41:30 - Q + A - Game Mechanics That Were Removed

42:22 - Q + A - Difficult Parts Of Development

44:26 - Q + A - Wheatley Killing You Section

46:21 - Q + A - Things That Were Cut

47:39 - Q + A - Thoughts On Speedrunners

48:30 - Q + A - Hardest Things To Implement

50:11 - Q + A - The Best Qualities Of The Valve Devs

53:04 - Q + A - Josh's Hopes For Valve In The Future

54:46 - Q + A - How Josh Stays Fit

55:44 - Deciding Who Should Get Prize Money/Outro

  continue reading

192 episodes

Artwork
iconShare
 
Manage episode 506399082 series 3689868
Content provided by Kiwi. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Kiwi or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Here is the panel I did with Josh Weier at PAX AUS. I spent a year planning this with Josh and PAX AUS to make this happen. #portal2 #valve #halflife2

TIMESTAMPS

00:00 - Intro

02:21 - Why Valve Games Are Very High Quality

05:25 - Steam Originally Had Some Skepticism

09:07 - Importance Of The Source Engine On Valves Games

12:04 - Advanced Physics In Half-Life 2/Gravity Gun

15:20 - The Modular Nature Of Portal & Portal 2

17:10 - Why Valve Games Have Great Pacing

20:35 - Valve's Approach To Tutorials

22:30 - Super Metroid's Influence On Portal 2

25:00 - Why Valve Games Don't Have Cutscenes

28:02 - Interweaving Design & Story

31:08 - Original Idea Of Wheatley/Rehabilitating Ideas

34:27 - Valve's Structure To The Ending Of Games

38:04 - Overcoming Despair During Game Development

41:30 - Q + A - Game Mechanics That Were Removed

42:22 - Q + A - Difficult Parts Of Development

44:26 - Q + A - Wheatley Killing You Section

46:21 - Q + A - Things That Were Cut

47:39 - Q + A - Thoughts On Speedrunners

48:30 - Q + A - Hardest Things To Implement

50:11 - Q + A - The Best Qualities Of The Valve Devs

53:04 - Q + A - Josh's Hopes For Valve In The Future

54:46 - Q + A - How Josh Stays Fit

55:44 - Deciding Who Should Get Prize Money/Outro

  continue reading

192 episodes

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