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36. Richard Garfield Interview: Variance as a Design Choice [Epilogue]

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Manage episode 402064474 series 3475778
Content provided by Rooster High Productions and Zach Armstrong | Rooster High Productions. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Rooster High Productions and Zach Armstrong | Rooster High Productions or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Sike! One more, nerds. Richard Garfield's back. We chat about the role variance plays in his game design. It's cool.

Read more on Richard's latest in-progress video game, Chaos Agents.

★ Support this podcast on Patreon ★
  continue reading

37 episodes

Artwork
iconShare
 
Manage episode 402064474 series 3475778
Content provided by Rooster High Productions and Zach Armstrong | Rooster High Productions. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Rooster High Productions and Zach Armstrong | Rooster High Productions or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Sike! One more, nerds. Richard Garfield's back. We chat about the role variance plays in his game design. It's cool.

Read more on Richard's latest in-progress video game, Chaos Agents.

★ Support this podcast on Patreon ★
  continue reading

37 episodes

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