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Content provided by Volpe Koenig and Volpe Koenig Intellectual Property Law. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Volpe Koenig and Volpe Koenig Intellectual Property Law or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
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Lights, Camera, Action Figures!

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Manage episode 299662356 series 2940127
Content provided by Volpe Koenig and Volpe Koenig Intellectual Property Law. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Volpe Koenig and Volpe Koenig Intellectual Property Law or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

When popular television, movie, or comic book characters are recast into three-dimensional, bendable, transformable toys, what intellectual property considerations go into their design? In this episode the panel on IP Goes Pop! takes apart iconic action figures, past and present, to explore the patents, design patents, licensing, and other intellectual property surrounding these valued toys and collectibles.

Join Volpe Koenig Shareholders and co-hosts Michael Snyder and Joseph Gushue, along with fellow Volpe Koenig Shareholder Randy Huis, as they explore the evolution of celebrated action figures and the intellectual property behind them. From the technological innovations involved in G.I. Joe's "Kung Fu Grip", to the Transformers action figures' unique ability to change from robot to animal to vehicle etc., each new wave of toys and characters brings with them new IP challenges and opportunities. But remember to keep them in the original packaging!

For full show notes please visit www.vklaw.com/newsroom-podcasts.

You can also connect with us on Facebook, Linkedin or Twitter and Instagram using the handle @volpeandkoenig.

  continue reading

55 episodes

Artwork
iconShare
 
Manage episode 299662356 series 2940127
Content provided by Volpe Koenig and Volpe Koenig Intellectual Property Law. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Volpe Koenig and Volpe Koenig Intellectual Property Law or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

When popular television, movie, or comic book characters are recast into three-dimensional, bendable, transformable toys, what intellectual property considerations go into their design? In this episode the panel on IP Goes Pop! takes apart iconic action figures, past and present, to explore the patents, design patents, licensing, and other intellectual property surrounding these valued toys and collectibles.

Join Volpe Koenig Shareholders and co-hosts Michael Snyder and Joseph Gushue, along with fellow Volpe Koenig Shareholder Randy Huis, as they explore the evolution of celebrated action figures and the intellectual property behind them. From the technological innovations involved in G.I. Joe's "Kung Fu Grip", to the Transformers action figures' unique ability to change from robot to animal to vehicle etc., each new wave of toys and characters brings with them new IP challenges and opportunities. But remember to keep them in the original packaging!

For full show notes please visit www.vklaw.com/newsroom-podcasts.

You can also connect with us on Facebook, Linkedin or Twitter and Instagram using the handle @volpeandkoenig.

  continue reading

55 episodes

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