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#40 - Pete Wissinger—Crit(ical Thinking Skill)s and Trick(y question)s—A Back to School Special
Manage episode 509498868 series 3508841
Intertextual Experience is now over the hill with its 40th guest and is also over the moon that it’s with designer, developer, and podcaster, Pete Wissinger. Pete’s also a teacher, so this episode thinks about the relationships between teaching and gaming as well as how the unique schedule of being a teacher can aid and/or hinder being creative in the board game space. We talk about coffee consumption, games that work well in the classroom, the idea of learning in general, designer diaries, cursed concoctions of board game mechanisms, and so much more.
Check out Pete on the Decision Space Podcast, Bluesky, and BoardGameGeek.
The show is structured around a “Play-CT” test, which isn’t really like the ACT in any way whatsoever. While having the freedom to choose going through this line of questioning in any way he’d like, Pete—**spoilers**—chooses to go through it chronologically. The document provided for Pete is going to be linked here, and I’ll also add the games mentioned in the episode at the bottom of that document: That document
Seeing as the document provides all of the questions and it’s easily accessible, the chapter breakdowns will be short (and/or goofier than normal, if possible).
Intro (0:00)
English (13:19)
It’s all about context here. Some introductory questions in addition to chatting about what designer diaries can add to the experience of all parties involved.
Quick Math (43:20)
Only the most accurate percentages are accepted as correct answers here, and there’s a Google Drawn balancing scale thing on the document linked above that’s definitely worth checking out.
Reading [Into Things] (55:00)
This section is mostly about connections:
Links between designing, podcasting, and developing
People to the hobby itself
etc.
Science? (1:11:56)
Like a peanut butter and mayo sandwich, Pete concocts some game combinations that might sound disgusting but are actually delicious (the game ideas do actually sound fun though—that sandwich would be puke-inducing).
Writing and Extra Credit (1:17:01)
Writing here is the substitute for the usual wrap-up questions, and extra credit is extra credit.
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If you like this show, liking it on whatever platform you listen to and writing a review would mean so much! Furthermore, it's as independent as it gets, so any financial support would help with the subscriptions that make this project go smoothly.
That can be done by "buying me a coffee" and/or buying a copy of my board game (I like it).
All of my socials and support information can be found here: Intertextual Experience Linktree
47 episodes
Manage episode 509498868 series 3508841
Intertextual Experience is now over the hill with its 40th guest and is also over the moon that it’s with designer, developer, and podcaster, Pete Wissinger. Pete’s also a teacher, so this episode thinks about the relationships between teaching and gaming as well as how the unique schedule of being a teacher can aid and/or hinder being creative in the board game space. We talk about coffee consumption, games that work well in the classroom, the idea of learning in general, designer diaries, cursed concoctions of board game mechanisms, and so much more.
Check out Pete on the Decision Space Podcast, Bluesky, and BoardGameGeek.
The show is structured around a “Play-CT” test, which isn’t really like the ACT in any way whatsoever. While having the freedom to choose going through this line of questioning in any way he’d like, Pete—**spoilers**—chooses to go through it chronologically. The document provided for Pete is going to be linked here, and I’ll also add the games mentioned in the episode at the bottom of that document: That document
Seeing as the document provides all of the questions and it’s easily accessible, the chapter breakdowns will be short (and/or goofier than normal, if possible).
Intro (0:00)
English (13:19)
It’s all about context here. Some introductory questions in addition to chatting about what designer diaries can add to the experience of all parties involved.
Quick Math (43:20)
Only the most accurate percentages are accepted as correct answers here, and there’s a Google Drawn balancing scale thing on the document linked above that’s definitely worth checking out.
Reading [Into Things] (55:00)
This section is mostly about connections:
Links between designing, podcasting, and developing
People to the hobby itself
etc.
Science? (1:11:56)
Like a peanut butter and mayo sandwich, Pete concocts some game combinations that might sound disgusting but are actually delicious (the game ideas do actually sound fun though—that sandwich would be puke-inducing).
Writing and Extra Credit (1:17:01)
Writing here is the substitute for the usual wrap-up questions, and extra credit is extra credit.
-----------------------------------------------------------------
If you like this show, liking it on whatever platform you listen to and writing a review would mean so much! Furthermore, it's as independent as it gets, so any financial support would help with the subscriptions that make this project go smoothly.
That can be done by "buying me a coffee" and/or buying a copy of my board game (I like it).
All of my socials and support information can be found here: Intertextual Experience Linktree
47 episodes
All episodes
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