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#34 - Carl Robinson—Kelp: Fun vs. Fun

2:13:53
 
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Manage episode 472423284 series 3508841
Content provided by Ryan Vodnik. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ryan Vodnik or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In this interview, fun isn’t actually competing, but different types of fun and the way they interact with each other are being examined.

As a little thought experiment, which games pop into your head when you think about the thrill of danger?

Carl Robinson, designer of the hit game Kelp: Shark vs. Octopus, joins the show to discuss something that has been on his mind for quite some time, and that’s the way fun is discussed when examining board games. As a designer of a game that is a whole lot of fun, Carl has some great insights into this matter. And the discussion is well… it’s just fun. Enjoy!

Check out Carl’s work on BoardGameGeek and reflections on Bluesky.

Introductory Questions (0:00)

Carl’s early experiences with board games.

Introduction to this Episode’s Structure (12:38)

And why Carl has been thinking about this topic.

Here is the trimmed up sheet with the links and everything for all of the game’s Carl mentioned. It serves as a good extra set of show notes to link the BGG pages of the games (so you can all see credits on there), and it’s a fun look behind the scenes, of sorts.

Social Interaction and Fellowship (23:11)

Discovery (26:53)

Winning/Competition (37:07)

Comedy (49:00)

Application of an Ability (54:25)

Being Silly (59:31)

Relaxation/Immersion/Submission (1:09:46)

Discovery Revisited (1:22:08)

Sensation (1:26:47)

Failing/”Stupid” Games (1:34:48)

Power (1:41:08)

Fun in Kelp! (1:51:07)

Wrap-up Questions (1:59:52)

A text on Carl’s mind, what to look out for from him, and how thinking about the focus of this episode has impacted those particular projects.

-----------------------------------------------------------------------------------------

If you like this show, liking it on whatever platform you listen to and writing a review would mean so much! Furthermore, it's as independent as it gets, so any financial support would help with the subscriptions that make this project go smoothly. That can be done here: Buy Me a Coffee

[email protected]

Bluesky

Instagram

TikTok

  continue reading

42 episodes

Artwork
iconShare
 
Manage episode 472423284 series 3508841
Content provided by Ryan Vodnik. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ryan Vodnik or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In this interview, fun isn’t actually competing, but different types of fun and the way they interact with each other are being examined.

As a little thought experiment, which games pop into your head when you think about the thrill of danger?

Carl Robinson, designer of the hit game Kelp: Shark vs. Octopus, joins the show to discuss something that has been on his mind for quite some time, and that’s the way fun is discussed when examining board games. As a designer of a game that is a whole lot of fun, Carl has some great insights into this matter. And the discussion is well… it’s just fun. Enjoy!

Check out Carl’s work on BoardGameGeek and reflections on Bluesky.

Introductory Questions (0:00)

Carl’s early experiences with board games.

Introduction to this Episode’s Structure (12:38)

And why Carl has been thinking about this topic.

Here is the trimmed up sheet with the links and everything for all of the game’s Carl mentioned. It serves as a good extra set of show notes to link the BGG pages of the games (so you can all see credits on there), and it’s a fun look behind the scenes, of sorts.

Social Interaction and Fellowship (23:11)

Discovery (26:53)

Winning/Competition (37:07)

Comedy (49:00)

Application of an Ability (54:25)

Being Silly (59:31)

Relaxation/Immersion/Submission (1:09:46)

Discovery Revisited (1:22:08)

Sensation (1:26:47)

Failing/”Stupid” Games (1:34:48)

Power (1:41:08)

Fun in Kelp! (1:51:07)

Wrap-up Questions (1:59:52)

A text on Carl’s mind, what to look out for from him, and how thinking about the focus of this episode has impacted those particular projects.

-----------------------------------------------------------------------------------------

If you like this show, liking it on whatever platform you listen to and writing a review would mean so much! Furthermore, it's as independent as it gets, so any financial support would help with the subscriptions that make this project go smoothly. That can be done here: Buy Me a Coffee

[email protected]

Bluesky

Instagram

TikTok

  continue reading

42 episodes

All episodes

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