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Content provided by Eric Molinsky and Eric Molinsky | QCODE. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Eric Molinsky and Eric Molinsky | QCODE or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
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8-Bit to Orchestras: Video Game Music Scores

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Manage episode 497435328 series 2681406
Content provided by Eric Molinsky and Eric Molinsky | QCODE. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Eric Molinsky and Eric Molinsky | QCODE or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Creating a musical score for interactive video games is like trying to hit a moving target. Luckily, Hans Zimmer’s studio Bleeding Fingers has developed some clever strategies. I talk with their CEO Russell Emanuel and musicians Thom Lukas and Giovanni Rios about how they create innovative scores for games like Arknights, and why they thrive under creative limitations. Grammy-winning video game composer Winifred Phillips discusses how she builds adaptive scores that shift and respond to unpredictable gameplay. And video game historian and RPI professor William Gibbons explains why the technological limitations of ‘80s and ‘90s games actually fueled composers’ creativity.

This week’s episode is sponsored by The Perfect Jean. Our listeners get 15% off your first order plus Free Shipping, Free Returns and Free Exchanges when you use code IMAGINARY15 at checkout.

Learn more about your ad choices. Visit podcastchoices.com/adchoices

  continue reading

288 episodes

Artwork
iconShare
 
Manage episode 497435328 series 2681406
Content provided by Eric Molinsky and Eric Molinsky | QCODE. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Eric Molinsky and Eric Molinsky | QCODE or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Creating a musical score for interactive video games is like trying to hit a moving target. Luckily, Hans Zimmer’s studio Bleeding Fingers has developed some clever strategies. I talk with their CEO Russell Emanuel and musicians Thom Lukas and Giovanni Rios about how they create innovative scores for games like Arknights, and why they thrive under creative limitations. Grammy-winning video game composer Winifred Phillips discusses how she builds adaptive scores that shift and respond to unpredictable gameplay. And video game historian and RPI professor William Gibbons explains why the technological limitations of ‘80s and ‘90s games actually fueled composers’ creativity.

This week’s episode is sponsored by The Perfect Jean. Our listeners get 15% off your first order plus Free Shipping, Free Returns and Free Exchanges when you use code IMAGINARY15 at checkout.

Learn more about your ad choices. Visit podcastchoices.com/adchoices

  continue reading

288 episodes

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