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Joe Ryan | VRGO Interview

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Manage episode 175043855 series 1229159
Content provided by Hypernetec. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Hypernetec or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
Hypernetec sits down for a quick chat with Jo Ryan, the creator of VRGO, the virtual reality chair. Movement is a big challenge for VR, and VRGO represents an innovative solution. By tilting the chair, a player can 'walk' in that same direction inside a virtual space. The VRGO is also omnidirectional and can be tilted and spun in any direction. It functions as a Bluetooth controller and uses built-in motion sensors to detect which direction the player is facing. It also works with game controllers, keyboards and joypads. Jo hopes that this particular approach can help lessen movement and balance issues that some people may experience in virtual reality and lead to a more natural, comfortable and immersive way of experiencing virtual worlds.
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10 episodes

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Manage episode 175043855 series 1229159
Content provided by Hypernetec. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Hypernetec or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
Hypernetec sits down for a quick chat with Jo Ryan, the creator of VRGO, the virtual reality chair. Movement is a big challenge for VR, and VRGO represents an innovative solution. By tilting the chair, a player can 'walk' in that same direction inside a virtual space. The VRGO is also omnidirectional and can be tilted and spun in any direction. It functions as a Bluetooth controller and uses built-in motion sensors to detect which direction the player is facing. It also works with game controllers, keyboards and joypads. Jo hopes that this particular approach can help lessen movement and balance issues that some people may experience in virtual reality and lead to a more natural, comfortable and immersive way of experiencing virtual worlds.
  continue reading

10 episodes

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