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3d and flappy bird htmx

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Manage episode 504744518 series 3550795
Content provided by Lazarus. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Lazarus or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

with Jon-Michael Hartway

47:16 MY MIND IS BLOWN
Jon-Michael does something pretty crazy here. His entire 3D scene is static HTML. The 3d movement only comes from swapping out the style tag and the CSS!?!???!

===================== BIG SKY DEV CON TALK
Building things for Twitter Clout
https://www.youtube.com/watch?v=yQzpyIXdzcE

===================== 3D GAME
Demo: https://htmx-3d.deastl.com/
Github: https://github.com/DeaSTL/3d-htmx-game

===================== FLAPPY BIRD
Github: https://github.com/DeaSTL/flappybird-htmx
**** Includes video!

===================== Chapters (From AI)
00:00 Introduction to Jon-Michael Hartway
02:22 Development Background and Programming Journey
05:10 HTMX Experiments and Flappy Bird Game
07:35 Technical Insights on Game Development
10:09 Challenges and Server Management
12:47 Exploring Twitter Clout Projects
18:54 Rule #1: Viral
19:34 Rule #2: Ridiculous
20:56 Rule #3: The wrong tech
26:56 Rule #4: Low scope
29:42 Rule #5: Fun
29:50 Challenges of 3D Rendering in CSS
33:39 Understanding Gimbal Lock and Camera Mechanics
37:57 Implementing Multiplayer with WebSockets
41:18 Innovative Use of CSS for 3D Positioning
46:21 Future Projects and Learning Experiences

  continue reading

120 episodes

Artwork

3d and flappy bird htmx

hx-pod

published

iconShare
 
Manage episode 504744518 series 3550795
Content provided by Lazarus. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Lazarus or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

with Jon-Michael Hartway

47:16 MY MIND IS BLOWN
Jon-Michael does something pretty crazy here. His entire 3D scene is static HTML. The 3d movement only comes from swapping out the style tag and the CSS!?!???!

===================== BIG SKY DEV CON TALK
Building things for Twitter Clout
https://www.youtube.com/watch?v=yQzpyIXdzcE

===================== 3D GAME
Demo: https://htmx-3d.deastl.com/
Github: https://github.com/DeaSTL/3d-htmx-game

===================== FLAPPY BIRD
Github: https://github.com/DeaSTL/flappybird-htmx
**** Includes video!

===================== Chapters (From AI)
00:00 Introduction to Jon-Michael Hartway
02:22 Development Background and Programming Journey
05:10 HTMX Experiments and Flappy Bird Game
07:35 Technical Insights on Game Development
10:09 Challenges and Server Management
12:47 Exploring Twitter Clout Projects
18:54 Rule #1: Viral
19:34 Rule #2: Ridiculous
20:56 Rule #3: The wrong tech
26:56 Rule #4: Low scope
29:42 Rule #5: Fun
29:50 Challenges of 3D Rendering in CSS
33:39 Understanding Gimbal Lock and Camera Mechanics
37:57 Implementing Multiplayer with WebSockets
41:18 Innovative Use of CSS for 3D Positioning
46:21 Future Projects and Learning Experiences

  continue reading

120 episodes

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