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239 Open World Games – Part 1: Freedom, Frustration, and Fox-Stroking

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Manage episode 500117096 series 2856133
Content provided by GamingtheSystem. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by GamingtheSystem or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In this episode, Jem, Alex, and Matt take a deep dive into the sprawling landscapes of open-world games. From their first taste of exploration to the joys and pitfalls of the genre today.

What makes a game “open world”? Are they genuinely free-roaming experiences or just clever marketing? An opportunity to lose ourselves for hundreds of hours, or a cause of overwhelm?

We share personal memories, from Skyrim’s paper map magic to the intimidating sprawl of Horizon Forbidden West. Debate the perfect balance between exploration, story, and accessibility. Explore the unique “character” of game worlds like Ghost of Tsushima, Elden Ring, and World of Warcraft. All exerting the lure of just one more quest for better or worse.

Whether you’re an open-world devotee, a time-strapped gamer, or someone who’s daunted by a messy, quest-strewn map, this conversation unpacks why these games inspire such passion… and frustration.

  • Defining what “open world” actually means
  • Our first-ever open-world experiences (not all of them had graphics).
  • Game design choices that can make players feel powerful… or completely overwhelmed.
  • The lure of the horizon, “what’s over that hill?”
  • Why sometimes stroking a fox is the perfect gaming moment.

Part 1 sets the stage – join us next week for Part 2, where we dig deeper into the best and worst examples of the genre.

📢 Support the Podcast!

Let us know on BlueSky (@gamingthesystem.bsky.social), Instagram (@gamingthesystempodcast) or in the comments on YouTube!

If you love Gaming The System, consider supporting us:
🔹 Patreon: patreon.com/gamingthesystem – get exclusive content!
🔹 PayPal Donations: [email protected]
🔹 Subscribe & Review: Share the podcast with fellow gamers!

🎙 Gaming The System releases new episodes every Thursday

Thanks for listening, and remember – there’s always another game to play that isn’t full of nonsense. 🎮✨

#GamingTheSystem #GamingCulture #FeministGaming #feministgamingpodcast​ #feministgamers​ #intersectionalgaming​ #equalityingames​ #GamingRepresentation #AccessibleGaming #IntersectionalGaming #GamingTheSystemPodcast

  continue reading

242 episodes

Artwork
iconShare
 
Manage episode 500117096 series 2856133
Content provided by GamingtheSystem. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by GamingtheSystem or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In this episode, Jem, Alex, and Matt take a deep dive into the sprawling landscapes of open-world games. From their first taste of exploration to the joys and pitfalls of the genre today.

What makes a game “open world”? Are they genuinely free-roaming experiences or just clever marketing? An opportunity to lose ourselves for hundreds of hours, or a cause of overwhelm?

We share personal memories, from Skyrim’s paper map magic to the intimidating sprawl of Horizon Forbidden West. Debate the perfect balance between exploration, story, and accessibility. Explore the unique “character” of game worlds like Ghost of Tsushima, Elden Ring, and World of Warcraft. All exerting the lure of just one more quest for better or worse.

Whether you’re an open-world devotee, a time-strapped gamer, or someone who’s daunted by a messy, quest-strewn map, this conversation unpacks why these games inspire such passion… and frustration.

  • Defining what “open world” actually means
  • Our first-ever open-world experiences (not all of them had graphics).
  • Game design choices that can make players feel powerful… or completely overwhelmed.
  • The lure of the horizon, “what’s over that hill?”
  • Why sometimes stroking a fox is the perfect gaming moment.

Part 1 sets the stage – join us next week for Part 2, where we dig deeper into the best and worst examples of the genre.

📢 Support the Podcast!

Let us know on BlueSky (@gamingthesystem.bsky.social), Instagram (@gamingthesystempodcast) or in the comments on YouTube!

If you love Gaming The System, consider supporting us:
🔹 Patreon: patreon.com/gamingthesystem – get exclusive content!
🔹 PayPal Donations: [email protected]
🔹 Subscribe & Review: Share the podcast with fellow gamers!

🎙 Gaming The System releases new episodes every Thursday

Thanks for listening, and remember – there’s always another game to play that isn’t full of nonsense. 🎮✨

#GamingTheSystem #GamingCulture #FeministGaming #feministgamingpodcast​ #feministgamers​ #intersectionalgaming​ #equalityingames​ #GamingRepresentation #AccessibleGaming #IntersectionalGaming #GamingTheSystemPodcast

  continue reading

242 episodes

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