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235 - Antagonists: Beyond the Obvious (Part 1)
Manage episode 495057762 series 2856133
Antagonists aren’t just moustache-twirling masterminds—they’re the blizzard that buries you, the friend who calls your bluff, the code of honour that trips your hero. In the first half of our conversation, Matt, Jem, and Alex debunk the myth that antagonists are inherently evil and explore every flavour of narrative resistance, from tragic rivals to the environment itself.
Antagonist ≠ Villain
Sentience is over-rated?
We talk God of War, The Last of Us Part II, Uncharted 4, Dragon Age: Inquisition and Resident Evil: Village.
Grey zones, tropes and predicatability.
Frameworks for building memorable foes in games, film and fiction
Hit Play to explore why antagonists may be the real game heroes — and come back next week for Part 2.
📢 Support the Podcast!
Let us know on BlueSky (@gamingthesystem.bsky.social), Instagram (@gamingthesystempodcast) or in the comments on YouTube!
If you love Gaming The System, consider supporting us:
🔹 Patreon: patreon.com/gamingthesystem – get exclusive content!
🔹 PayPal Donations: [email protected]
🔹 Subscribe & Review: Share the podcast with fellow gamers!
🎙 Gaming The System releases new episodes every Thursday
Thanks for listening, and remember – there’s always another game to play that isn’t full of nonsense. 🎮✨
#GamingTheSystem #GamingCulture #FeministGaming #feministgamingpodcast #feministgamers #intersectionalgaming #equalityingames #GamingRepresentation #AccessibleGaming #IntersectionalGaming #GamingTheSystemPodcast
243 episodes
Manage episode 495057762 series 2856133
Antagonists aren’t just moustache-twirling masterminds—they’re the blizzard that buries you, the friend who calls your bluff, the code of honour that trips your hero. In the first half of our conversation, Matt, Jem, and Alex debunk the myth that antagonists are inherently evil and explore every flavour of narrative resistance, from tragic rivals to the environment itself.
Antagonist ≠ Villain
Sentience is over-rated?
We talk God of War, The Last of Us Part II, Uncharted 4, Dragon Age: Inquisition and Resident Evil: Village.
Grey zones, tropes and predicatability.
Frameworks for building memorable foes in games, film and fiction
Hit Play to explore why antagonists may be the real game heroes — and come back next week for Part 2.
📢 Support the Podcast!
Let us know on BlueSky (@gamingthesystem.bsky.social), Instagram (@gamingthesystempodcast) or in the comments on YouTube!
If you love Gaming The System, consider supporting us:
🔹 Patreon: patreon.com/gamingthesystem – get exclusive content!
🔹 PayPal Donations: [email protected]
🔹 Subscribe & Review: Share the podcast with fellow gamers!
🎙 Gaming The System releases new episodes every Thursday
Thanks for listening, and remember – there’s always another game to play that isn’t full of nonsense. 🎮✨
#GamingTheSystem #GamingCulture #FeministGaming #feministgamingpodcast #feministgamers #intersectionalgaming #equalityingames #GamingRepresentation #AccessibleGaming #IntersectionalGaming #GamingTheSystemPodcast
243 episodes
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