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Content provided by Paul, Glen, Jimmy, and Tom. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Paul, Glen, Jimmy, and Tom or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
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Environmental Storytelling

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Manage episode 210901187 series 2372951
Content provided by Paul, Glen, Jimmy, and Tom. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Paul, Glen, Jimmy, and Tom or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
In this episode, Paul, Jimmy and Glen try to come up with their own definition of Environmental Storytelling. They prattle on about hypothetical game situations and also talk about environmental storytelling in specific games. Glen and Paul agree to disagree about the exact same thing. Jimmy uses an environmental storytelling technique to add depth to his Dungeons and Dragons campaign. They circle around a sort of definition of what environmental storytelling is and end up with a pretty solid understanding of it (we think). They also debate on how difficult it must be to create environmental storytelling in a 2D game as well as praise current and past developers for putting that challenge on themselves. Secret story unlocked! Twitter: https://twitter.com/metadpodcast Facebook: https://www.facebook.com/metadpodcast/ Youtube: https://www.youtube.com/channel/UCs8LhMbixxYCrIvx1Dv5btw Intro/Outro Tunes: John Kim Weird with You Podcast: https://soundcloud.com/weirdwithyou
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56 episodes

Artwork
iconShare
 
Manage episode 210901187 series 2372951
Content provided by Paul, Glen, Jimmy, and Tom. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Paul, Glen, Jimmy, and Tom or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
In this episode, Paul, Jimmy and Glen try to come up with their own definition of Environmental Storytelling. They prattle on about hypothetical game situations and also talk about environmental storytelling in specific games. Glen and Paul agree to disagree about the exact same thing. Jimmy uses an environmental storytelling technique to add depth to his Dungeons and Dragons campaign. They circle around a sort of definition of what environmental storytelling is and end up with a pretty solid understanding of it (we think). They also debate on how difficult it must be to create environmental storytelling in a 2D game as well as praise current and past developers for putting that challenge on themselves. Secret story unlocked! Twitter: https://twitter.com/metadpodcast Facebook: https://www.facebook.com/metadpodcast/ Youtube: https://www.youtube.com/channel/UCs8LhMbixxYCrIvx1Dv5btw Intro/Outro Tunes: John Kim Weird with You Podcast: https://soundcloud.com/weirdwithyou
  continue reading

56 episodes

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