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Game Dev Podcast - The RisingHigh Extended Tea Break - Game Development Advice for Game Developers
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012: Fun In Games - 5 Factors of Fun you’ll find in Every Game You’ll Play and Game Developers Need to Know
Archived series ("Inactive feed" status)
When? This feed was archived on October 30, 2025 15:21 (). Last successful fetch was on December 01, 2022 19:16 ()
Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 204014826 series 2154787
Defining Fun is certainly and tricky one for sure. What is fun for me, could quite possibly not be particularly fun for you. So how do we define fun when it comes to Game Development and in our games?
Rather than thinking of the word "Fun" in the traditional sense, we should be thinking about our Games as being an experience, to which fun is an aspect.
For instance, let's say we have built a Horror themed game where there's spooky moments, creepy music and scare jumps a plenty. Whilst there may not be too many "fun" aspects, it's still completely enjoyable. When we boil everything down, each and every game we'll ever play will consist of training us in some aspect.
We'll learn mechanics and gameplay systems, master timing and "hand to eye" co-ordination. The achievement of completing levels can be motivating and engaging and have positive reinforcing side-effects.
These, and many more aspects, amount to certain levels of fun even if we don't really realise it. Use our list below to see how you can weave the 5 Factors of fun into your game.
Highlights, Quick Wins & Takeaways:
1. Overcoming Challenges and Problem solving
Challenge > Adversity / obstruction > Goal - Satisfaction
2. Leveling up / Progression
Achievements / Rewards
3. Interest and curiosity
4. Wonder and surprise
- The unknown is fun - ( check out Episode 7 - The Top 10 ways to add Surprise and Wonder to your games )
5. Balance / Pinch Points
View Us Online:
https://RisingHighAcademy.com
30 episodes
012: Fun In Games - 5 Factors of Fun you’ll find in Every Game You’ll Play and Game Developers Need to Know
Game Dev Podcast - The RisingHigh Extended Tea Break - Game Development Advice for Game Developers
Archived series ("Inactive feed" status)
When? This feed was archived on October 30, 2025 15:21 (). Last successful fetch was on December 01, 2022 19:16 ()
Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 204014826 series 2154787
Defining Fun is certainly and tricky one for sure. What is fun for me, could quite possibly not be particularly fun for you. So how do we define fun when it comes to Game Development and in our games?
Rather than thinking of the word "Fun" in the traditional sense, we should be thinking about our Games as being an experience, to which fun is an aspect.
For instance, let's say we have built a Horror themed game where there's spooky moments, creepy music and scare jumps a plenty. Whilst there may not be too many "fun" aspects, it's still completely enjoyable. When we boil everything down, each and every game we'll ever play will consist of training us in some aspect.
We'll learn mechanics and gameplay systems, master timing and "hand to eye" co-ordination. The achievement of completing levels can be motivating and engaging and have positive reinforcing side-effects.
These, and many more aspects, amount to certain levels of fun even if we don't really realise it. Use our list below to see how you can weave the 5 Factors of fun into your game.
Highlights, Quick Wins & Takeaways:
1. Overcoming Challenges and Problem solving
Challenge > Adversity / obstruction > Goal - Satisfaction
2. Leveling up / Progression
Achievements / Rewards
3. Interest and curiosity
4. Wonder and surprise
- The unknown is fun - ( check out Episode 7 - The Top 10 ways to add Surprise and Wonder to your games )
5. Balance / Pinch Points
View Us Online:
https://RisingHighAcademy.com
30 episodes
All episodes
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