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Game Dev Podcast - The RisingHigh Extended Tea Break - Game Development Advice for Game Developers
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006: Developer Mistakes - Top 16 mistakes that most new Game Devs make and how to avoid them..
Archived series ("Inactive feed" status)
When? This feed was archived on October 30, 2025 15:21 (). Last successful fetch was on December 01, 2022 19:16 ()
Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 202163672 series 2154787
In this episode, we compiled our Top 16 mistakes that we see many new game developers make when first starting out.
We break down each part we identified and discuss what to look out for and how avoid these common game development pitfalls when you’re learning how to build, design and structure your games.
Highlights, Quick Wins & Takeaways:
- Cloning existing games way too closely
- Buying stock and mix and matching artwork / styles
- Making your game too big & too complicated
- Creating your game characters too big / Over Scaled
- Aiming for ultimate perfection and getting lost in the small stuff
- Your Game speed is either too slow, or too fast
- Project surfing – Shiny Object syndrome
- Making your game way too difficult / too easy
- Getting feedback, show people your game early on in development
- Trying to run before you can walk – GTA versus Pong
- Getting too good at, & falling in love with your own game
- Trying to please everyone, not the demographic of the game
- Feature creep – adding so many features that it over complicates the game
- Expecting knock out success with your first game
- Ad Overload
- Assuming people will care about your game
Links mentioned in this Episode:
Thank you so much for listening. You’re Awesome!
We truly do appreciate you taking time out of your day to listen and hope you got some value.
If you enjoyed today’s show, it would go such along way if you hit that Subscribe button and also Share via your favourite social networks. You can use any of the buttons you see on this page.
We’d also be forever grateful if you’d consider sparing just a quick minute to leave us an honest rating and review.
We always read each and every one personally and it always makes our day!
Thanks so much, Kevin & Jilly.
Come Get Involved:
https://www.RisingHighAcademy.com
Inside the Academy you'll have Access to:
• Our Platinum Standard Foundation Course
• Behind the Scenes Case Studies of 2 Apple Featured Games
• Academy Live - Weekly Workshops and Q&A Sessions
• 50+ Weeks of Academy Archiv
Support the show (https://risinghighacademy.com/join-the-academy/)30 episodes
006: Developer Mistakes - Top 16 mistakes that most new Game Devs make and how to avoid them..
Game Dev Podcast - The RisingHigh Extended Tea Break - Game Development Advice for Game Developers
Archived series ("Inactive feed" status)
When? This feed was archived on October 30, 2025 15:21 (). Last successful fetch was on December 01, 2022 19:16 ()
Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 202163672 series 2154787
In this episode, we compiled our Top 16 mistakes that we see many new game developers make when first starting out.
We break down each part we identified and discuss what to look out for and how avoid these common game development pitfalls when you’re learning how to build, design and structure your games.
Highlights, Quick Wins & Takeaways:
- Cloning existing games way too closely
- Buying stock and mix and matching artwork / styles
- Making your game too big & too complicated
- Creating your game characters too big / Over Scaled
- Aiming for ultimate perfection and getting lost in the small stuff
- Your Game speed is either too slow, or too fast
- Project surfing – Shiny Object syndrome
- Making your game way too difficult / too easy
- Getting feedback, show people your game early on in development
- Trying to run before you can walk – GTA versus Pong
- Getting too good at, & falling in love with your own game
- Trying to please everyone, not the demographic of the game
- Feature creep – adding so many features that it over complicates the game
- Expecting knock out success with your first game
- Ad Overload
- Assuming people will care about your game
Links mentioned in this Episode:
Thank you so much for listening. You’re Awesome!
We truly do appreciate you taking time out of your day to listen and hope you got some value.
If you enjoyed today’s show, it would go such along way if you hit that Subscribe button and also Share via your favourite social networks. You can use any of the buttons you see on this page.
We’d also be forever grateful if you’d consider sparing just a quick minute to leave us an honest rating and review.
We always read each and every one personally and it always makes our day!
Thanks so much, Kevin & Jilly.
Come Get Involved:
https://www.RisingHighAcademy.com
Inside the Academy you'll have Access to:
• Our Platinum Standard Foundation Course
• Behind the Scenes Case Studies of 2 Apple Featured Games
• Academy Live - Weekly Workshops and Q&A Sessions
• 50+ Weeks of Academy Archiv
Support the show (https://risinghighacademy.com/join-the-academy/)30 episodes
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