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Live from SD HistCon: Narrative in Solitaire Games

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Manage episode 520250701 series 3367059
Content provided by Dan Bullock. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dan Bullock or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Recorded live at SD HistCon, our esteemed panel was comprised of designers John Butterfield (RAF, Enemy Action Series, D-Day Omaha, Ambush), David Thompson (Valiant Defense Series, War Story, Undaunted), and Jeremy White (Skies Above Series, Enemy Coast Ahead Series, Atlantic Chase). We discuss embedded vs emergent narrative in historical games and how one leverage mechanisms to achieve the desired play experience in solitaire design.

Outro music: Might Hannibal "All Nite Long"

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  continue reading

36 episodes

Artwork
iconShare
 
Manage episode 520250701 series 3367059
Content provided by Dan Bullock. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dan Bullock or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Recorded live at SD HistCon, our esteemed panel was comprised of designers John Butterfield (RAF, Enemy Action Series, D-Day Omaha, Ambush), David Thompson (Valiant Defense Series, War Story, Undaunted), and Jeremy White (Skies Above Series, Enemy Coast Ahead Series, Atlantic Chase). We discuss embedded vs emergent narrative in historical games and how one leverage mechanisms to achieve the desired play experience in solitaire design.

Outro music: Might Hannibal "All Nite Long"

Send us a text

  continue reading

36 episodes

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