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111. Translating Tabletop

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Manage episode 375484195 series 3361408
Content provided by Nicholas Theisen. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Nicholas Theisen or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In this episode, we extend our discussion of Baldur’s Gate 3 into thinking about how video games translate various aspects of their tabletop counterparts. More than just mechanics, we look at how video games try to simulate the more subjective and social aspects of pen and paper roleplay, something that, historically, video games have struggled with. But Baldur’s Gate 3 seems to mark a very real departure in how video games depict dynamic social interactions, so we thought it was high time to revise our previous critiques, wherein we assumed the social aspect of tabletop play can only get lost in translation.

Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi

Twitter: https://twitter.com/furidashipod

Lauryn: https://twitter.com/thelaurynash

Nicholas: https://twitter.com/academicality

  continue reading

149 episodes

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111. Translating Tabletop

Furidashi Game Design Academy

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Manage episode 375484195 series 3361408
Content provided by Nicholas Theisen. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Nicholas Theisen or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In this episode, we extend our discussion of Baldur’s Gate 3 into thinking about how video games translate various aspects of their tabletop counterparts. More than just mechanics, we look at how video games try to simulate the more subjective and social aspects of pen and paper roleplay, something that, historically, video games have struggled with. But Baldur’s Gate 3 seems to mark a very real departure in how video games depict dynamic social interactions, so we thought it was high time to revise our previous critiques, wherein we assumed the social aspect of tabletop play can only get lost in translation.

Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi

Twitter: https://twitter.com/furidashipod

Lauryn: https://twitter.com/thelaurynash

Nicholas: https://twitter.com/academicality

  continue reading

149 episodes

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