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Funkatronic Rex Podcast: Season 2 Episode 15 More Daggerheart with a Guest

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Manage episode 509167279 series 3591263
Content provided by Funkatronic Rex Games & More and Funkatronic Rex Games. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Funkatronic Rex Games & More and Funkatronic Rex Games or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

🎙 Funkatronic Rex Podcast: Season 2 Episode 15 — Daggerheart: Stairs, Crystals, and Chaos

This episode takes listeners deep into our very first full Daggerheart adventure, where character backstories collide with corrupted beasts, mysterious crystals, and the deadliest foe of all: stairs.

We start with introductions and dive into what makes each hero tick — from the albino wizard who fled the Dominion’s forced spellcaster army, to the hyper-positive gym-bro faun named Flex Forigno, to the chill turtle warrior Kombu. The party dynamic quickly proves hilarious and chaotic: front-liners with the most relaxed vibes, a paranoid wizard trying to stay unnoticed, and rogues who might not survive the local jail.

The session itself unfolds in three big beats:

  • The Crystal Boar Encounter: A mutated beast straight out of Princess Mononoke, shedding shards that punish anyone reckless enough to fight up close.
  • The Hollowed Ones: Crystal-infested zombies aboard a wrecked skyship, showcasing Daggerheart’s flexibility in combat and narrative flavor.
  • The Countdown Clock: A clever GM mechanic where glass beads tick away toward the arrival of the dreaded pirate ship The Soggy Biscuit — ratcheting up tension as the crew scrambles to repair and claim the downed vessel.

Highlights include debates over the difference between wizards and sorcerers, illusions as Marvel-style Mysterio tricks, the joy of carving scrimshaw runes into spell-staves, and the ongoing party joke about failing the simplest rolls. (The great enemy of this campaign? Not monsters, not pirates — stairs.)

By the end, the crew is laughing, learning the ropes of the system, and laying the groundwork for bigger battles ahead. It’s part session recap, part system breakdown, and part comedy of errors — exactly what you’d expect when Funkatronic Rex takes on a brand-new RPG.

Takeaway: Daggerheart encourages collaboration, description, and shared world-building — and sometimes reminds you that rolling dice can make stairs scarier than dragons.

Support the show

  continue reading

33 episodes

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Manage episode 509167279 series 3591263
Content provided by Funkatronic Rex Games & More and Funkatronic Rex Games. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Funkatronic Rex Games & More and Funkatronic Rex Games or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

🎙 Funkatronic Rex Podcast: Season 2 Episode 15 — Daggerheart: Stairs, Crystals, and Chaos

This episode takes listeners deep into our very first full Daggerheart adventure, where character backstories collide with corrupted beasts, mysterious crystals, and the deadliest foe of all: stairs.

We start with introductions and dive into what makes each hero tick — from the albino wizard who fled the Dominion’s forced spellcaster army, to the hyper-positive gym-bro faun named Flex Forigno, to the chill turtle warrior Kombu. The party dynamic quickly proves hilarious and chaotic: front-liners with the most relaxed vibes, a paranoid wizard trying to stay unnoticed, and rogues who might not survive the local jail.

The session itself unfolds in three big beats:

  • The Crystal Boar Encounter: A mutated beast straight out of Princess Mononoke, shedding shards that punish anyone reckless enough to fight up close.
  • The Hollowed Ones: Crystal-infested zombies aboard a wrecked skyship, showcasing Daggerheart’s flexibility in combat and narrative flavor.
  • The Countdown Clock: A clever GM mechanic where glass beads tick away toward the arrival of the dreaded pirate ship The Soggy Biscuit — ratcheting up tension as the crew scrambles to repair and claim the downed vessel.

Highlights include debates over the difference between wizards and sorcerers, illusions as Marvel-style Mysterio tricks, the joy of carving scrimshaw runes into spell-staves, and the ongoing party joke about failing the simplest rolls. (The great enemy of this campaign? Not monsters, not pirates — stairs.)

By the end, the crew is laughing, learning the ropes of the system, and laying the groundwork for bigger battles ahead. It’s part session recap, part system breakdown, and part comedy of errors — exactly what you’d expect when Funkatronic Rex takes on a brand-new RPG.

Takeaway: Daggerheart encourages collaboration, description, and shared world-building — and sometimes reminds you that rolling dice can make stairs scarier than dragons.

Support the show

  continue reading

33 episodes

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