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Just Not Chaotic Stupid: Using Character Alignment as a Tool, Not an Excuse

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Manage episode 501485101 series 3648433
Content provided by Malcolm O'Stephan, Tori Selznick, Arcadia Deschane, Malcolm O'Stephan, Tori Selznick, and Arcadia Deschane. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Malcolm O'Stephan, Tori Selznick, Arcadia Deschane, Malcolm O'Stephan, Tori Selznick, and Arcadia Deschane or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

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Alignments: Flexible, Not Flawed

Malcolm moderates this episode as the crew dives into the topic of alignment—the classic D&D concept that has shaped characters and campaigns for decades. Alignment may or may not be a big deal at your table, but it’s been a highly rigid rule in older editions of D&D. In some editions, certain races or species were automatically assigned an alignment, limiting player freedom and creativity.

The gaming world has gradually moved away from strict alignment rules, and we at FA believe characters should be allowed to grow, adapt, and evolve over time. Alignment is a tool, not a straitjacket. It can help you define your character’s moral and ethical compass, but it should be open to interpretation and change as your story unfolds.

That said, alignment can also become problematic when players use it as an excuse for questionable behavior—we’re looking at you, chaotic stupid. This episode explores the benefits of using alignment as a guide rather than a rigid rule, and how to apply it in ways that enhance roleplay, collaboration, and fun at the table.

Music Credit:
Rise (Epic, Inspirational, Cinematic) by Artur Aravidi — licensed under CC BY-NC 4.0

https://licensebuttons.net/l/by-nc/4.0/88x31.png

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Contact Us on Our Socials:

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34 episodes

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iconShare
 
Manage episode 501485101 series 3648433
Content provided by Malcolm O'Stephan, Tori Selznick, Arcadia Deschane, Malcolm O'Stephan, Tori Selznick, and Arcadia Deschane. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Malcolm O'Stephan, Tori Selznick, Arcadia Deschane, Malcolm O'Stephan, Tori Selznick, and Arcadia Deschane or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Send us a text

Alignments: Flexible, Not Flawed

Malcolm moderates this episode as the crew dives into the topic of alignment—the classic D&D concept that has shaped characters and campaigns for decades. Alignment may or may not be a big deal at your table, but it’s been a highly rigid rule in older editions of D&D. In some editions, certain races or species were automatically assigned an alignment, limiting player freedom and creativity.

The gaming world has gradually moved away from strict alignment rules, and we at FA believe characters should be allowed to grow, adapt, and evolve over time. Alignment is a tool, not a straitjacket. It can help you define your character’s moral and ethical compass, but it should be open to interpretation and change as your story unfolds.

That said, alignment can also become problematic when players use it as an excuse for questionable behavior—we’re looking at you, chaotic stupid. This episode explores the benefits of using alignment as a guide rather than a rigid rule, and how to apply it in ways that enhance roleplay, collaboration, and fun at the table.

Music Credit:
Rise (Epic, Inspirational, Cinematic) by Artur Aravidi — licensed under CC BY-NC 4.0

https://licensebuttons.net/l/by-nc/4.0/88x31.png

Support the show

Contact Us on Our Socials:

A production of WordLeaf Media

  continue reading

34 episodes

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