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Worldbuilding with Radiance

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Manage episode 508218541 series 3448093
Content provided by Steve Kellams. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Steve Kellams or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

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One of the things we are passionate about at the Epic Adventure Podcast is spontaneous story telling. I have been a low prep game master for a very long time, preferring to let my players actions push the narrative and typically filling in the gaps between the sessions to make it feel like I’ve pre written an epic storyline, when in reality I’m just making it up as I go along.

Christina is the same way, playing in her games is a lesson in be careful what you ask for, because you will likely get it.

And then we have Mike, the most regimented of the three of us. He loves to spend hours pouring over the perfect game story, layers within layers and mysteries within mysteries, only to have us, the players, show up and burn it all to the ground in minutes.

Funny enough, Mike, the planner was the one to come up with the Radiance Adventure Engine.

For those of you not familiar Radiance was designed to allow you to solo roleplay any roleplaying game in existence. It is a set of cards that are based on traditional story telling methods that help you create a story for your game, then you use the rule system from your favorite ttrpg to resolve the conflicts that occur. It’s amazing as a solo game, but it’s story engine design makes it, in my opinion, the greatest GM toolkit ever created. If you are stuck and need a quick story or idea in your adventure because the pure beings of chaos called your players did something different, just pull a Radiance card, and there you go.

Instant adventure.

We’ve used Radiance before on this podcast to create adventures on the fly, but today we are going to do something different.

We are going to generate a world on the fly.

That’s right, a world to adventure in. More specifically a Fantasy World to adventure in.

Recently we pontificated on the fact that the worlds and settings of D&D sucked. I don’t have to read minds to know that the fans of D&D were shouting “Oh Yea, can you do it better?” Well let’s find out.

On this episode I’m going to pull some Radiance cards and surprise Mike, Christina, and myself with the prompts. From there, we are going to build a Fantasy World for you.

So, You guys ready for this?

  continue reading

111 episodes

Artwork
iconShare
 
Manage episode 508218541 series 3448093
Content provided by Steve Kellams. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Steve Kellams or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Send us a text

One of the things we are passionate about at the Epic Adventure Podcast is spontaneous story telling. I have been a low prep game master for a very long time, preferring to let my players actions push the narrative and typically filling in the gaps between the sessions to make it feel like I’ve pre written an epic storyline, when in reality I’m just making it up as I go along.

Christina is the same way, playing in her games is a lesson in be careful what you ask for, because you will likely get it.

And then we have Mike, the most regimented of the three of us. He loves to spend hours pouring over the perfect game story, layers within layers and mysteries within mysteries, only to have us, the players, show up and burn it all to the ground in minutes.

Funny enough, Mike, the planner was the one to come up with the Radiance Adventure Engine.

For those of you not familiar Radiance was designed to allow you to solo roleplay any roleplaying game in existence. It is a set of cards that are based on traditional story telling methods that help you create a story for your game, then you use the rule system from your favorite ttrpg to resolve the conflicts that occur. It’s amazing as a solo game, but it’s story engine design makes it, in my opinion, the greatest GM toolkit ever created. If you are stuck and need a quick story or idea in your adventure because the pure beings of chaos called your players did something different, just pull a Radiance card, and there you go.

Instant adventure.

We’ve used Radiance before on this podcast to create adventures on the fly, but today we are going to do something different.

We are going to generate a world on the fly.

That’s right, a world to adventure in. More specifically a Fantasy World to adventure in.

Recently we pontificated on the fact that the worlds and settings of D&D sucked. I don’t have to read minds to know that the fans of D&D were shouting “Oh Yea, can you do it better?” Well let’s find out.

On this episode I’m going to pull some Radiance cards and surprise Mike, Christina, and myself with the prompts. From there, we are going to build a Fantasy World for you.

So, You guys ready for this?

  continue reading

111 episodes

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