Running a Modern Adventure
Manage episode 484115614 series 3448093
I think it was the James Bond Roleplaying game, or maybe it was Twilight 2000. My memory is a little fuzzy on this one, but there was a point in my roleplaying past where I started running adventures set in the modern era,
And I loved it.
Traditionally table top roleplaying games have focused on the Fantasy. Tolkien’s world or some variation of it has the been the centerpiece for TTRPGs from the beginning and many of you have never ventured outside of that setting. Other games over time have added settings some historical like Call of Cthulhu, some futuristic like Traveller, but many have just avoided the modern era.
While there are a lot of games out there that do have a modern setting most of you don’t play them. Games like Delta Green, Twilight 2000, Feng Shei, World of Darkness, Everyday Heroes, GURPS, Kids on Bikes, Double Zero, Masks and Kult are all built on modern settings and I would argue that instead of being afraid of running games in a modern setting you should embrace it. I find it much easier to run games in modern settings and with just a few tweaks here and there you can have some amazing adventures.
On this episode Christina and I are going to talk about running games in Modern settings and give you some tips and tricks that can help you keep your games running smoothly.
Christina was Masks the first game you ever ran in a modern setting?
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