#36 - Rethinking Rehabilitation: What Happens When Engagement Becomes the Treatment with Craig Hewat
Manage episode 511248155 series 3596051
What if the missing piece in rehabilitation isn’t a new device, but a reason to show up tomorrow? We sit down with Craig Hewat, Managing Director of Engage VR, to explore how immersive therapy shifts the focus from compliance to genuine engagement—and why this change unlocks neuroplasticity for individuals with stroke, brain injury, Parkinson’s, and Huntington’s.
Craig brings three decades in allied health and a simple mandate: make rehab personal, frequent, and enjoyable enough to repeat. We unpack the science in plain language, offering short, regular sessions and novel challenges that build new brain pathways and map them to real-world design. This includes at-home VR sessions, casted views for caregivers, wearable integrations for safety, and adaptive activities that keep people motivated. From a caravan equipped with Wi-Fi to a farmer strapping a phone to a shovel on a ute to catch a signal, these stories demonstrate how access can become an outcome when therapy can travel anywhere.
Behind the scenes, clinicians co-create modules with developers, transforming sit-to-stand, gait cueing, and speech tasks into interactive experiences that log data and adjust difficulty levels. Partnerships with universities, health services, and insurers add rigour and reach. At the same time, a Primary Health Network project in regional Australia demonstrates strong adherence to three hours of weekly sessions, each twenty minutes long, right where it matters. We also step back to the system level: an ageing population and vast distances demand digital health that is practical, measurable, and cost‑aware. VR isn’t a gimmick here; it’s a helpful way to deliver the repetition and novelty that recovery needs.
If you’re curious about where rehabilitation is headed—and how dignity, independence, and daily function can improve when care meets people where they live, this conversation offers both science and story.
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Chapters
1. Welcome, Theme, and Sponsor (00:00:00)
2. Craig’s Background and Model (00:01:56)
3. The Engagement Problem in Rehab (00:03:50)
4. Neuroplasticity Explained Simply (00:06:54)
5. Why VR Outperforms Traditional Frequency (00:09:12)
6. Rehab Anywhere: Home, Travel, Bush (00:10:36)
7. Clinician Renewal and Collaboration (00:12:07)
8. System Challenges and Digital Health Fit (00:14:15)
9. Grants, Research, and New Features (00:16:16)
10. Core Takeaway and Contact Details (00:18:00)
11. Host Closing, Mission, and CTA (00:19:23)
36 episodes