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ETM Show # 17: Spatial and Immersive Audio: A New Deeply Engaging Sound Experience

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Manage episode 375377867 series 3472927
Content provided by Emerging Tech Mastery (ETM). All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Emerging Tech Mastery (ETM) or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

You may have heard of Immersive Technology, Media, and Video. But did you know that audio can also be Immersive and Spatial?

In fact, audio is often the most important and overlooked medium that ties our favorite immersive experiences together.

Experiences like gaming, movies, music, and other entertainment we all know and love.

To explore this new growing topic, we brought on David Urrutia, an Extended Reality and Immersive Sound Design professional.

His experience stretches over 19 years as an audio engineer, including being the former XR audio creative lead at Meta (formerly Facebook).

He specializes in creating sound experiences for spatial and extended reality (XR) platforms. This means connecting real-world and imagined sound into immersive storytelling and entertainment experiences.

He does this through his company Blast XR LLC to help people unlock the full potential of immersive and interactive mixed reality experiences.

After listening to this episode you will learn:

  • What Audio is and the hardware and software technology behind it
  • The comparison of Analog vs. Digital and Stereo vs. Mono
  • What Immersive Technology is and how audio is involved
  • What Immersive and Spatial Audio is
  • How Audio has become a moveable part of virtual production, like cameras
  • How this next generation medium can be recorded digitally and physically
  • Key enabling technologies behind Immersive Audio

For show notes and additional free resources please visit: https://www.emergingtechmastery.com/spatial-audio/

  continue reading

35 episodes

Artwork
iconShare
 
Manage episode 375377867 series 3472927
Content provided by Emerging Tech Mastery (ETM). All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Emerging Tech Mastery (ETM) or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

You may have heard of Immersive Technology, Media, and Video. But did you know that audio can also be Immersive and Spatial?

In fact, audio is often the most important and overlooked medium that ties our favorite immersive experiences together.

Experiences like gaming, movies, music, and other entertainment we all know and love.

To explore this new growing topic, we brought on David Urrutia, an Extended Reality and Immersive Sound Design professional.

His experience stretches over 19 years as an audio engineer, including being the former XR audio creative lead at Meta (formerly Facebook).

He specializes in creating sound experiences for spatial and extended reality (XR) platforms. This means connecting real-world and imagined sound into immersive storytelling and entertainment experiences.

He does this through his company Blast XR LLC to help people unlock the full potential of immersive and interactive mixed reality experiences.

After listening to this episode you will learn:

  • What Audio is and the hardware and software technology behind it
  • The comparison of Analog vs. Digital and Stereo vs. Mono
  • What Immersive Technology is and how audio is involved
  • What Immersive and Spatial Audio is
  • How Audio has become a moveable part of virtual production, like cameras
  • How this next generation medium can be recorded digitally and physically
  • Key enabling technologies behind Immersive Audio

For show notes and additional free resources please visit: https://www.emergingtechmastery.com/spatial-audio/

  continue reading

35 episodes

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