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Dopamine Optimization vs Human Flourishing

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Manage episode 509502481 series 3572102
Content provided by Turpentine. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Turpentine or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Explore game development philosophy and AI's evolving impact through Factorio creator Michal Kovařík's insights on AlphaGo's transformation of Go, current programming limitations, and the future of human-AI collaboration. Bio: Michal Kovařík is a Czech game developer best known as the co-founder and creative head of Wube Software, the studio behind the global indie hit Factorio. Under his online alias “kovarex,” Kovařík began the Factorio project in 2012 with a vision to blend his favorite game elements – trains, base-building, logistics, and automation – into a new kind of construction & management simulation. Initially funded via a modest Indiegogo campaign, Factorio blossomed from a garage project into one of Steam’s top-rated games, praised for its deep automation gameplay and technical excellence. Kovařík guided Factorio through an 8-year development in open alpha/early access, cultivating a passionate player community through regular “Friday Facts” blog updates. By 2024, Factorio had sold over 4 million copies worldwide, all without ever going on sale.Michal now leads a team of ~30 in Prague, renowned for their principled business approach (no discounts, no DRM) and fan-centric development style, and he’s just launched Factorio’s Space Age expansion. FOLLOW ON X: @8teAPi (Ate) @steveruizok (Michal) @TurpentineMedia -- LINKS: Factorio https://www.factorio.com/ -- TIMESTAMPS:

(00:00) Introduction and Factorio Discussion

(07:36) AlphaGo's Impact on Go and AI Perception

(18:56) Factorio's Origin Story and Team Development

(30:13) AI's Current Programming Limitations

(44:50) Future Predictions for AI Programming

(48:31) Societal Concerns: Resource Curse and Human Value

(55:21) Privacy, Surveillance, and Training Data

(1:01:22) AI Alignment and Asimov's Robot Laws

(1:10:00) Social Media as Proto-AI and Dopamine Manipulation

(1:20:00) Programming Human Preferences and Goal Modification

(1:26:00) Historical Perspective and Conclusion

  continue reading

17 episodes

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iconShare
 
Manage episode 509502481 series 3572102
Content provided by Turpentine. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Turpentine or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Explore game development philosophy and AI's evolving impact through Factorio creator Michal Kovařík's insights on AlphaGo's transformation of Go, current programming limitations, and the future of human-AI collaboration. Bio: Michal Kovařík is a Czech game developer best known as the co-founder and creative head of Wube Software, the studio behind the global indie hit Factorio. Under his online alias “kovarex,” Kovařík began the Factorio project in 2012 with a vision to blend his favorite game elements – trains, base-building, logistics, and automation – into a new kind of construction & management simulation. Initially funded via a modest Indiegogo campaign, Factorio blossomed from a garage project into one of Steam’s top-rated games, praised for its deep automation gameplay and technical excellence. Kovařík guided Factorio through an 8-year development in open alpha/early access, cultivating a passionate player community through regular “Friday Facts” blog updates. By 2024, Factorio had sold over 4 million copies worldwide, all without ever going on sale.Michal now leads a team of ~30 in Prague, renowned for their principled business approach (no discounts, no DRM) and fan-centric development style, and he’s just launched Factorio’s Space Age expansion. FOLLOW ON X: @8teAPi (Ate) @steveruizok (Michal) @TurpentineMedia -- LINKS: Factorio https://www.factorio.com/ -- TIMESTAMPS:

(00:00) Introduction and Factorio Discussion

(07:36) AlphaGo's Impact on Go and AI Perception

(18:56) Factorio's Origin Story and Team Development

(30:13) AI's Current Programming Limitations

(44:50) Future Predictions for AI Programming

(48:31) Societal Concerns: Resource Curse and Human Value

(55:21) Privacy, Surveillance, and Training Data

(1:01:22) AI Alignment and Asimov's Robot Laws

(1:10:00) Social Media as Proto-AI and Dopamine Manipulation

(1:20:00) Programming Human Preferences and Goal Modification

(1:26:00) Historical Perspective and Conclusion

  continue reading

17 episodes

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