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How Did Medieval Damascus Change For Better Gameplay In Assassin's Creed?

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Manage episode 496935372 series 3341264
Content provided by History Hit and Assassin's Creed. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by History Hit and Assassin's Creed or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

For nearly two decades, the Assassin’s Creed video games have transported players to worlds of the past. From the hot sands of the medieval Middle East to the frozen Arctic of 18th century Canada; the variety of periods, people and places of the past that have been built from scratch, in detail, is immense. But video games are also meant to entertain, and there are gaps in our knowledge of history which must be filled when creating these interactive worlds for players to escape into.


Today, Dr Holly Nielsen speaks to Raphael Lacoste, concept artist and art director on the very first Assassin’s Creed game and many more since, to recount the evolution of the series.


Echoes of History is a Ubisoft podcast, brought to you by History Hit.


Hosted by: Dr Holly Nielsen

Edited by: Robin McConnell

Produced by: Robin McConnell, Dr Holly Nielsen

Senior Producer: Anne-Marie Luff

Production Manager: Beth Donaldson

Executive Producers: Etienne Bouvier, Julien Fabre, Steve Lanham, Jen Bennett


Music:

City of Jerusalem by Jesper Kyd

Meditation Begins by Jesper Kyd


If you liked this podcast please subscribe, share, rate & review. Take part in our listener survey here.


Tell us your favourite Assassin's Creed game or podcast episode at [email protected]


Hosted on Acast. See acast.com/privacy for more information.

  continue reading

133 episodes

Artwork
iconShare
 
Manage episode 496935372 series 3341264
Content provided by History Hit and Assassin's Creed. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by History Hit and Assassin's Creed or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

For nearly two decades, the Assassin’s Creed video games have transported players to worlds of the past. From the hot sands of the medieval Middle East to the frozen Arctic of 18th century Canada; the variety of periods, people and places of the past that have been built from scratch, in detail, is immense. But video games are also meant to entertain, and there are gaps in our knowledge of history which must be filled when creating these interactive worlds for players to escape into.


Today, Dr Holly Nielsen speaks to Raphael Lacoste, concept artist and art director on the very first Assassin’s Creed game and many more since, to recount the evolution of the series.


Echoes of History is a Ubisoft podcast, brought to you by History Hit.


Hosted by: Dr Holly Nielsen

Edited by: Robin McConnell

Produced by: Robin McConnell, Dr Holly Nielsen

Senior Producer: Anne-Marie Luff

Production Manager: Beth Donaldson

Executive Producers: Etienne Bouvier, Julien Fabre, Steve Lanham, Jen Bennett


Music:

City of Jerusalem by Jesper Kyd

Meditation Begins by Jesper Kyd


If you liked this podcast please subscribe, share, rate & review. Take part in our listener survey here.


Tell us your favourite Assassin's Creed game or podcast episode at [email protected]


Hosted on Acast. See acast.com/privacy for more information.

  continue reading

133 episodes

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