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FINAL FANTASY XVI hits harder in battle than it does in storytelling

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Manage episode 371732051 series 2889463
Content provided by SIFTER. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by SIFTER or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Japanese role-playing games specialise in grandeur. Epic tales of warring nations that often involve the direct intervention of godly beings, the genre usually entertains even if the execution doesn’t match its lofty ambitions. Final Fantasy XVI is one such game. Despite a grimdark fantasy setting that stumbles on multiple fronts it’s the combat and overall spectacle that truly exhilarates.

Sharing more in common at times with the Devil May Cry series and God of War reboots than its predecessors, Final Fantasy XVI is a fascinating shakeup of a long-beloved franchise. Many legacy touchstones persist, like the summons system – in addition to adorable Chocobos and Moogles – but the epic action-based combat is an unlikely highlight.

Series admirers Adam Christou (SIFTER, Triple R) and Persephone Ranson (GamesHub) join this episode of DROP RATE to discuss just how the Final Fantasy series got to this point, and why despite its problems, XVI captivates more than it grates.

We don't even mention naked chain-bound muscly protagonists, but that we were all definitely thinking of them.

You can listen to DROP RATE wherever you get your podcasts from, including Apple Podcasts, Spotify, and YouTube.

A copy of Final Fantasy XVI on PlayStation 5 was provided to SIFTER for the purpose of this review discussion.

You can support SIFTER's independent gaming journalism by:

☕ Tipping us on KoFi https://www.ko-fi.com/sifterHQ

👕 Wearing our merch https://sifter.store/

💬 Talking to us on the SIFTER Discord https://www.sifter.com.au/discord

SIFTER is produced by Kyle Pauletto, Fiona Bartholomaeus, Daniel Ang, Adam Christou , Omi Koulas and Chris Button. Mitch Loh is Senior Producer and Gianni Di Giovanni is our Executive Producer. Thanks to Audio Technica Australia for their support of SIFTER.

  continue reading

93 episodes

Artwork
iconShare
 
Manage episode 371732051 series 2889463
Content provided by SIFTER. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by SIFTER or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Japanese role-playing games specialise in grandeur. Epic tales of warring nations that often involve the direct intervention of godly beings, the genre usually entertains even if the execution doesn’t match its lofty ambitions. Final Fantasy XVI is one such game. Despite a grimdark fantasy setting that stumbles on multiple fronts it’s the combat and overall spectacle that truly exhilarates.

Sharing more in common at times with the Devil May Cry series and God of War reboots than its predecessors, Final Fantasy XVI is a fascinating shakeup of a long-beloved franchise. Many legacy touchstones persist, like the summons system – in addition to adorable Chocobos and Moogles – but the epic action-based combat is an unlikely highlight.

Series admirers Adam Christou (SIFTER, Triple R) and Persephone Ranson (GamesHub) join this episode of DROP RATE to discuss just how the Final Fantasy series got to this point, and why despite its problems, XVI captivates more than it grates.

We don't even mention naked chain-bound muscly protagonists, but that we were all definitely thinking of them.

You can listen to DROP RATE wherever you get your podcasts from, including Apple Podcasts, Spotify, and YouTube.

A copy of Final Fantasy XVI on PlayStation 5 was provided to SIFTER for the purpose of this review discussion.

You can support SIFTER's independent gaming journalism by:

☕ Tipping us on KoFi https://www.ko-fi.com/sifterHQ

👕 Wearing our merch https://sifter.store/

💬 Talking to us on the SIFTER Discord https://www.sifter.com.au/discord

SIFTER is produced by Kyle Pauletto, Fiona Bartholomaeus, Daniel Ang, Adam Christou , Omi Koulas and Chris Button. Mitch Loh is Senior Producer and Gianni Di Giovanni is our Executive Producer. Thanks to Audio Technica Australia for their support of SIFTER.

  continue reading

93 episodes

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