Burnout-free video game coverage from podcast veterans. Join Garrett and Kyle every week as they get lost in games, pop culture, and everything they’re personally playing.
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Episode S8E16: Working For A Narrative
MP3•Episode home
Manage episode 224000576 series 92159
Content provided by Brian French. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Brian French or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
When a developer creates a game and decides to take a multimedia approach to the game's narrative, what does that do for the player's experience? If a player has to go beyond the game in order to fully appreciate its narrative, does it become a chore? An expensive money grab? An acknowledgement that the developer can't contain the game's narrative in its own media? Inspired by an opinion article in Game Informer, we take a look at the idea of having to work for a story in this episode. Ep S8E16
150 episodes
MP3•Episode home
Manage episode 224000576 series 92159
Content provided by Brian French. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Brian French or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
When a developer creates a game and decides to take a multimedia approach to the game's narrative, what does that do for the player's experience? If a player has to go beyond the game in order to fully appreciate its narrative, does it become a chore? An expensive money grab? An acknowledgement that the developer can't contain the game's narrative in its own media? Inspired by an opinion article in Game Informer, we take a look at the idea of having to work for a story in this episode. Ep S8E16
150 episodes
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