Hear the magic that happens when all members of the IGN UK team run head first at each other to chat about video games, movies, TV shows and weird things they've put in their mouths. IGN UK Podcast is a part of the Geek Media Podcast Network, an IGN Entertainment Brand. Visit Geek.com for more information.
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Content provided by Jeff Cannata and Christian Spicer. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jeff Cannata and Christian Spicer or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
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BONUS CONTENT: Interview with Shawn Kittelsen, SVP, Creative for Skydance Interactive
MP3•Episode home
Manage episode 460056465 series 3001147
Content provided by Jeff Cannata and Christian Spicer. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jeff Cannata and Christian Spicer or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
This bonus content interview went out first to patrons, releasing on December 20th. If you want to support the show, get bonus content like this interview early, get access to Wednesday's Paid DLC show, Feeling This seasons, spoiler chats, and more, check out Patreon.com/DLCpod
Shawn Kittelsen, SVP, Creative for Skydance Interactive, including Skydance’s BEHEMOTH joins Christian and Jeff for a broad conversation about making games in VR, where VR might be heading, the technical aspects of working in VR, and what has changed in Skydance’s BEHEMOTH since launch.
Shawn Kittelsen, SVP, Creative for Skydance Interactive, including Skydance’s BEHEMOTH joins Christian and Jeff for a broad conversation about making games in VR, where VR might be heading, the technical aspects of working in VR, and what has changed in Skydance’s BEHEMOTH since launch.
637 episodes
MP3•Episode home
Manage episode 460056465 series 3001147
Content provided by Jeff Cannata and Christian Spicer. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jeff Cannata and Christian Spicer or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
This bonus content interview went out first to patrons, releasing on December 20th. If you want to support the show, get bonus content like this interview early, get access to Wednesday's Paid DLC show, Feeling This seasons, spoiler chats, and more, check out Patreon.com/DLCpod
Shawn Kittelsen, SVP, Creative for Skydance Interactive, including Skydance’s BEHEMOTH joins Christian and Jeff for a broad conversation about making games in VR, where VR might be heading, the technical aspects of working in VR, and what has changed in Skydance’s BEHEMOTH since launch.
Shawn Kittelsen, SVP, Creative for Skydance Interactive, including Skydance’s BEHEMOTH joins Christian and Jeff for a broad conversation about making games in VR, where VR might be heading, the technical aspects of working in VR, and what has changed in Skydance’s BEHEMOTH since launch.
637 episodes
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