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Deploy the Garrison: Season 4 Episode 4 - Activation Advantage

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Manage episode 485294612 series 3394495
Content provided by DiceHate Productions. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by DiceHate Productions or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In this episode of Deploy the Garrison, Kris and Alan cover a few recent games and take a tactical deep dive into one of the most important tools in Star Wars: Legion—early activations.

From units that thrive going first to those that set the pace without sacrificing position, we break down what gives you the edge when tempo matters most.

🪓 Officers Mess:

  • Kris returns to the table with two games using his Wookiees!

  • Lessons learned, deployment quirks, and how the new edition feels in motion.

🧠 Main Topic:

  • What makes a good early activation?

  • Which units or archetypes help you control the flow of a round?

  • How has the new edition shifted this dynamic?

💬 Sidebar Discussion:

  • Should Standing Orders still exist?

  • Is it a helpful safety net—or is it stalling the game's evolution?

🧭 Join us for insights, laughs, and a tactical discussion that might just change how you write your next command hand.

📖 Full episode notes and companion article available at dicehate.com

  continue reading

109 episodes

Artwork
iconShare
 
Manage episode 485294612 series 3394495
Content provided by DiceHate Productions. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by DiceHate Productions or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In this episode of Deploy the Garrison, Kris and Alan cover a few recent games and take a tactical deep dive into one of the most important tools in Star Wars: Legion—early activations.

From units that thrive going first to those that set the pace without sacrificing position, we break down what gives you the edge when tempo matters most.

🪓 Officers Mess:

  • Kris returns to the table with two games using his Wookiees!

  • Lessons learned, deployment quirks, and how the new edition feels in motion.

🧠 Main Topic:

  • What makes a good early activation?

  • Which units or archetypes help you control the flow of a round?

  • How has the new edition shifted this dynamic?

💬 Sidebar Discussion:

  • Should Standing Orders still exist?

  • Is it a helpful safety net—or is it stalling the game's evolution?

🧭 Join us for insights, laughs, and a tactical discussion that might just change how you write your next command hand.

📖 Full episode notes and companion article available at dicehate.com

  continue reading

109 episodes

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